Commit 297615f
Fix z-ordering reset during collision response
Vector3d.set(x, y) defaults z to 0, which wiped out the z position
used for layer ordering when resolving collisions. Pass the existing
z value explicitly to preserve draw order.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>1 parent 9efa9fc commit 297615f
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