We've never intentionally allowed `i8`, and in fact we disallow 8-bit types at the source level. The original validator change (#8207) got this bit wrong. _Originally posted by @llvm-beanz in https://github.com/microsoft/DirectXShaderCompiler/pull/8444#discussion_r3226996539_
We've never intentionally allowed
i8, and in fact we disallow 8-bit types at the source level.The original validator change (#8207) got this bit wrong.
Originally posted by @llvm-beanz in #8444 (comment)