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plp_2_p2.py
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executable file
·130 lines (92 loc) · 2.08 KB
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#!/usr/bin/env python
ranks = ["Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"]
suits = ["Spades", "Diamonds", "Clubs", "Hearts"]
class Card:
def __init__(self):
self.rank = ""
self.suit = ""
def __init__(self, rank, suit):
self.rank = rank
self.suit = suit
def __str__(self):
return self.rank + " of " + self.suit
def getRank(self):
return self.rank
def getSuit(self):
return self.suit
class Hand:
def __init__(self):
self.cards = []
def __str__(self):
result = ''
for card in self.cards:
result += '(' + card.rank + ', ' + card.suit + ') '
return result
def clear(self):
self.cards = []
def add(self, card):
self.cards.append(card)
def remove(self, card):
self.cards.remove(card)
def give(self, card, hand):
self.remove(card)
hand.add(card)
class Deck(Hand):
def populate(self):
for s in suits:
for r in ranks:
self.add(Card(r, s))
def get_top_card(self):
if self.cards:
return self.cards[0]
else:
return False
def shuffle(self):
import random
random.shuffle(self.cards)
def deal(self, hands, table):
for _ in range(2):
for hand in hands:
card = self.get_top_card()
if not card:
print "No more cards left"
return
self.give(card, hand)
card = self.get_top_card()
if not card:
print "No more cards left"
return
self.remove(card)
for _ in range(3):
card = self.get_top_card()
if not card:
print "No more cards left"
return
self.give(card, table)
for _ in range(2):
card = self.get_top_card()
if not card:
print "No more cards left"
return
self.remove(card)
card = self.get_top_card()
if not card:
print "No more cards left"
return
self.give(card, table)
d = Deck()
d.populate()
d.shuffle()
table = Hand()
hands = []
for _ in range(5):
hands.append(Hand())
d.deal(hands, table)
print 'cards on table:'
for card in table.cards:
print ' ', card
print '\nplayer cards:'
for hand in hands:
for card in hand.cards:
print ' ', card
print ''