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Update unit tests
1 parent 4c6dee7 commit aaf008c

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Lines changed: 40 additions & 38 deletions

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Content/Tests/Tests.umap

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Source/Managed/Tests/VirtualReality.cs

Lines changed: 40 additions & 38 deletions
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@@ -4,42 +4,44 @@
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using UnrealEngine.Framework;
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namespace UnrealEngine.Tests {
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public class VirtualReality : ISystem {
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private Pawn pawnVR;
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private SceneComponent body;
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private MotionControllerComponent leftHand;
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private MotionControllerComponent rightHand;
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public VirtualReality() {
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pawnVR = new("PawnVR");
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body = new(pawnVR, "Root");
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leftHand = new(pawnVR, "LeftHand");
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rightHand = new(pawnVR, "RightHand");
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}
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public void OnBeginPlay() {
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Camera mainCamera = World.GetActor<Camera>("MainCamera");
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mainCamera.GetComponent<CameraComponent>().LockToHeadMountedDisplay = true;
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PlayerController playerController = World.GetFirstPlayerController();
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playerController.SetViewTarget(mainCamera);
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playerController.Possess(pawnVR);
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leftHand.DisplayDeviceModel = true;
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leftHand.SetTrackingMotionSource("Left");
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rightHand.DisplayDeviceModel = true;
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rightHand.SetTrackingMotionSource("Right");
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}
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public void OnTick(float deltaTime) {
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Debug.AddOnScreenMessage(1, 3.0f, Color.Yellow, "Head-mounted display is connected: " + HeadMountedDisplay.IsConnected);
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Debug.AddOnScreenMessage(2, 3.0f, Color.Yellow, "Device enabled: " + HeadMountedDisplay.Enabled);
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Debug.AddOnScreenMessage(3, 3.0f, Color.Yellow, "Device name: " + HeadMountedDisplay.DeviceName);
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}
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public void OnEndPlay() => Debug.ClearOnScreenMessages();
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}
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public class VirtualReality : ISystem {
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private Pawn pawnVR;
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private SceneComponent body;
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private MotionControllerComponent leftHand;
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private MotionControllerComponent rightHand;
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public VirtualReality() {
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pawnVR = new("PawnVR");
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body = new(pawnVR, "Root");
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leftHand = new(pawnVR, "LeftHand");
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rightHand = new(pawnVR, "RightHand");
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}
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public void OnBeginPlay() {
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Camera mainCamera = World.GetActor<Camera>("MainCamera");
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mainCamera.GetComponent<CameraComponent>().LockToHeadMountedDisplay = true;
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PlayerController playerController = World.GetFirstPlayerController();
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playerController.SetViewTarget(mainCamera);
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playerController.Possess(pawnVR);
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leftHand.DisplayDeviceModel = true;
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leftHand.SetTrackingMotionSource("Left");
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rightHand.DisplayDeviceModel = true;
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rightHand.SetTrackingMotionSource("Right");
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}
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public void OnTick(float deltaTime) {
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Debug.AddOnScreenMessage(1, 3.0f, Color.Yellow, "Head-mounted display is connected: " + HeadMountedDisplay.IsConnected);
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Debug.AddOnScreenMessage(2, 3.0f, Color.Yellow, "Device enabled: " + HeadMountedDisplay.Enabled);
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Debug.AddOnScreenMessage(3, 3.0f, Color.Yellow, "Device name: " + HeadMountedDisplay.DeviceName);
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Debug.AddOnScreenMessage(4, 3.0f, Color.Orange, "Left motion controller is tracked: " + leftHand.IsTracked);
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Debug.AddOnScreenMessage(5, 3.0f, Color.Orange, "Right motion controller is tracked: " + rightHand.IsTracked);
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}
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public void OnEndPlay() => Debug.ClearOnScreenMessages();
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}
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}

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