I run into situations where I want something to run first or last, for example for performance profiling. Now, of course, telling two runnables to be scheduled last runs into a logic problem, only one can truly be last. But would it make sense to have built in tags, first and last where trying to scheduler before first throws an error and trying to scheduler after last throws an error? Then there would be some guarantees that these tags stick your runnables before or after game code.
I run into situations where I want something to run first or last, for example for performance profiling. Now, of course, telling two runnables to be scheduled last runs into a logic problem, only one can truly be last. But would it make sense to have built in tags,
firstandlastwhere trying to scheduler beforefirstthrows an error and trying to scheduler afterlastthrows an error? Then there would be some guarantees that these tags stick your runnables before or after game code.