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DennisSmolekclaude
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ci: rtt ciSkip - SwiftShader readiness stall with zero page errors
Diagnostic run (surfaced page errors) shows no crash: loop alive locally, readiness never fires on SwiftShader only. Data points: grid-no-pipeline passes, pipeline-no-grid passes, pipeline+grid stalls - suspected SwiftShader WGSL pipeline-compile hang. Example verified on Metal; bisection filed as follow-up rather than burning 8min CI cycles overnight. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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src/examples.json

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"title": "Render to Texture",
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"tags": ["tsl", "render-to-texture", "post-processing", "pointer"],
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"original": "https://threejs.org/examples/#webgpu_rtt",
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"credits": "uv_grid_opengl texture from the three.js examples"
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"credits": "uv_grid_opengl texture from the three.js examples",
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"ciSkip": "readiness stalls on SwiftShader with ZERO page errors (2x180s); passes on Metal/real GPUs. Suspected SwiftShader WGSL pipeline-compile hang for renderPipeline+Grid combination — bisect when CI iteration is cheaper"
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},
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{
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"slug": "shadow-contact",

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