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| 1 | +// Copyright (c) 2023-present, Raphael Amorim. |
| 2 | +// |
| 3 | +// This source code is licensed under the MIT license found in the |
| 4 | +// LICENSE file in the root directory of this source tree. |
| 5 | + |
| 6 | +use naga::valid::{Capabilities, ValidationFlags, Validator}; |
| 7 | + |
| 8 | +const SHADERS: &[(&str, &str)] = &[ |
| 9 | + ( |
| 10 | + "renderer/renderer.wgsl", |
| 11 | + include_str!("../src/renderer/renderer.wgsl"), |
| 12 | + ), |
| 13 | + ( |
| 14 | + "renderer/image.wgsl", |
| 15 | + include_str!("../src/renderer/image.wgsl"), |
| 16 | + ), |
| 17 | + ("text_shader.wgsl", include_str!("../src/text_shader.wgsl")), |
| 18 | + ( |
| 19 | + "grid/shaders/grid.wgsl", |
| 20 | + include_str!("../src/grid/shaders/grid.wgsl"), |
| 21 | + ), |
| 22 | + ( |
| 23 | + "components/filters/shader/triangle.wgsl", |
| 24 | + include_str!("../src/components/filters/shader/triangle.wgsl"), |
| 25 | + ), |
| 26 | + ( |
| 27 | + "components/filters/shader/blit.wgsl", |
| 28 | + include_str!("../src/components/filters/shader/blit.wgsl"), |
| 29 | + ), |
| 30 | +]; |
| 31 | + |
| 32 | +#[test] |
| 33 | +fn bundled_wgsl_shaders_pass_naga_validation() { |
| 34 | + let mut failures = Vec::new(); |
| 35 | + for (name, source) in SHADERS { |
| 36 | + match naga::front::wgsl::parse_str(source) { |
| 37 | + Err(err) => { |
| 38 | + failures.push(format!( |
| 39 | + "{name}: parse error\n{}", |
| 40 | + err.emit_to_string(source) |
| 41 | + )); |
| 42 | + } |
| 43 | + Ok(module) => { |
| 44 | + let mut validator = |
| 45 | + Validator::new(ValidationFlags::all(), Capabilities::default()); |
| 46 | + if let Err(err) = validator.validate(&module) { |
| 47 | + failures.push(format!( |
| 48 | + "{name}: validation error\n{}", |
| 49 | + err.emit_to_string(source) |
| 50 | + )); |
| 51 | + } |
| 52 | + } |
| 53 | + } |
| 54 | + } |
| 55 | + assert!( |
| 56 | + failures.is_empty(), |
| 57 | + "WGSL shaders rejected by naga:\n\n{}", |
| 58 | + failures.join("\n\n") |
| 59 | + ); |
| 60 | +} |
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