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1160 lines (1160 loc) · 84.4 KB
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[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("ReactiveUI.Primitives.Async.Tests")]
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("ReactiveUI.Primitives.Blazor.Tests")]
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("ReactiveUI.Primitives.Extensions.Tests")]
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("ReactiveUI.Primitives.Tests")]
namespace ReactiveUI.Primitives
{
public sealed class AllPredicateObserver<T> : ReactiveUI.Primitives.BooleanTerminalObserver<T>
{
public AllPredicateObserver(System.IObserver<bool> observer, System.Func<T, bool> predicate) { }
public override void OnCompleted() { }
public override void OnNext(T value) { }
}
public sealed class AnyObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public AnyObserver(System.IObserver<bool> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class AnyPredicateObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public AnyPredicateObserver(System.IObserver<bool> observer, System.Func<T, bool> predicate) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class AppendDelegateObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public AppendDelegateObserver(System.Action<T> onNext, System.Action<System.Exception> onError, System.Action onCompleted, T value) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class AppendObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public AppendObserver(System.IObserver<T> observer, T value) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public abstract class BooleanTerminalObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
protected BooleanTerminalObserver(System.IObserver<bool> observer) { }
protected bool IsDone { get; }
protected void EmitCompleted(bool value) { }
public override void OnError(System.Exception error) { }
}
public sealed class BufferObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public BufferObserver(System.IObserver<System.Collections.Generic.IList<T>> observer, int count, int skip) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class CollectArrayObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public CollectArrayObserver(System.IObserver<T[]> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class CollectListObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public CollectListObserver(System.IObserver<System.Collections.Generic.IList<T>> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public static class ConnectableSignalMixins
{
public static System.IObservable<T> AutoConnect<T>(this ReactiveUI.Primitives.ConnectableSignal<T> source) { }
public static System.IObservable<T> AutoConnect<T>(this ReactiveUI.Primitives.ConnectableSignal<T> source, int subscriberCount) { }
public static System.IObservable<T> AutoShare<T>(this ReactiveUI.Primitives.ConnectableSignal<T> source) { }
public static ReactiveUI.Primitives.ConnectableSignal<T> Multicast<T>(this System.IObservable<T> source, ReactiveUI.Primitives.Signals.ISignal<T> hub) { }
public static ReactiveUI.Primitives.ConnectableSignal<T> Replay<T>(this System.IObservable<T> source, int bufferSize) { }
public static ReactiveUI.Primitives.ConnectableSignal<T> Replay<T>(this System.IObservable<T> source, int bufferSize, System.TimeSpan window) { }
public static ReactiveUI.Primitives.ConnectableSignal<T> ReplayLive<T>(this System.IObservable<T> source, int bufferSize) { }
public static ReactiveUI.Primitives.ConnectableSignal<T> ReplayLive<T>(this System.IObservable<T> source, int bufferSize, System.TimeSpan window) { }
public static ReactiveUI.Primitives.ConnectableSignal<T> Share<T>(this System.IObservable<T> source) { }
public static System.IObservable<T> ShareLatest<T>(this System.IObservable<T> source) { }
public static ReactiveUI.Primitives.ConnectableSignal<T> ShareLive<T>(this System.IObservable<T> source) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class ConnectableSignal<T> : System.IObservable<T>
{
public ConnectableSignal(System.IObservable<T> source, ReactiveUI.Primitives.Signals.ISignal<T> hub) { }
public System.IDisposable Connect() { }
public System.IDisposable Subscribe(System.IObserver<T> observer) { }
}
public sealed class ContainsObserver<T> : ReactiveUI.Primitives.BooleanTerminalObserver<T>
{
public ContainsObserver(System.IObserver<bool> observer, T value, System.Collections.Generic.IEqualityComparer<T> comparer) { }
public override void OnCompleted() { }
public override void OnNext(T value) { }
}
public sealed class CountObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public CountObserver(System.IObserver<int> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class CountPredicateObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public CountPredicateObserver(System.IObserver<int> observer, System.Func<T, bool> predicate) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class DefaultIfEmptyObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public DefaultIfEmptyObserver(System.IObserver<T> observer, T defaultValue) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class DisposedMarker : System.IDisposable
{
public DisposedMarker() { }
public void Dispose() { }
}
public sealed class DistinctByCountObserver<T, TKey> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public DistinctByCountObserver(System.IObserver<int> observer, System.Func<T, TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey>? comparer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class DistinctByLongCountObserver<T, TKey> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public DistinctByLongCountObserver(System.IObserver<long> observer, System.Func<T, TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey>? comparer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class DistinctByObserver<T, TKey> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public DistinctByObserver(System.IObserver<T> observer, System.Func<T, TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey>? comparer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class DistinctObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public DistinctObserver(System.IObserver<T> observer, System.Collections.Generic.HashSet<T> seen) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class FoldObserver<TSource, TAccumulate> : ReactiveUI.Primitives.SingleSourceObserver<TSource>
{
public FoldObserver(System.IObserver<TAccumulate> observer, TAccumulate seed, System.Func<TAccumulate, TSource, TAccumulate> accumulator) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(TSource value) { }
}
public sealed class IgnoreValuesObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public IgnoreValuesObserver(System.IObserver<T> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class KeepNotNullObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T?>
where T : class
{
public KeepNotNullObserver(System.IObserver<T> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T? value) { }
}
public sealed class KeepTypeObserver<TResult> : ReactiveUI.Primitives.SingleSourceObserver<object?>
{
public KeepTypeObserver(System.IObserver<TResult> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(object? value) { }
}
public static class LinqMixins
{
public static System.IObservable<bool> All<T>(this System.IObservable<T> source, System.Func<T, bool> predicate) { }
public static System.IObservable<bool> Any<T>(this System.IObservable<T> source) { }
public static System.IObservable<bool> Any<T>(this System.IObservable<T> source, System.Func<T, bool> predicate) { }
public static System.Threading.Tasks.Task<bool> AnyAsync<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<bool> AnyAsync<T>(this System.IObservable<T> source, System.Func<T, bool> predicate) { }
public static System.Threading.Tasks.Task<bool> AnyAsync<T>(this System.IObservable<T> source, System.Threading.CancellationToken cancellationToken) { }
public static System.Threading.Tasks.Task<bool> AnyAsync<T>(this System.IObservable<T> source, System.Func<T, bool> predicate, System.Threading.CancellationToken cancellationToken) { }
public static System.IObservable<T> Append<T>(this System.IObservable<T> source, T value) { }
public static System.IObservable<T> AsObservable<T>(this System.IObservable<T> source) { }
public static System.IObservable<TResult> Bind<TSource, TResult>(this System.IObservable<TSource> source, System.Func<TSource, System.IObservable<TResult>> selector) { }
public static System.IObservable<T> Blend<T>(this System.IObservable<System.IObservable<T>> sources) { }
public static System.IObservable<T> BlendUnique<T>(params System.IObservable<T>[] sources) { }
public static System.IObservable<T> BlendUnique<T>(System.IObservable<T>[] sources, System.Collections.Generic.IEqualityComparer<T>? comparer) { }
public static System.IObservable<System.Collections.Generic.IList<TSource>> Buffer<TSource>(this System.IObservable<TSource> source, int count) { }
public static System.IObservable<System.Collections.Generic.IList<TSource>> Buffer<TSource>(this System.IObservable<TSource> source, int count, int skip) { }
public static System.IObservable<T> Calm<T>(this System.IObservable<T> source, System.TimeSpan dueTime) { }
public static System.IObservable<T> Calm<T>(this System.IObservable<T> source, System.TimeSpan dueTime, ReactiveUI.Primitives.Concurrency.ISequencer? scheduler) { }
public static System.IObservable<TResult> CastTo<TResult>(this System.IObservable<object?> source) { }
public static System.IObservable<T> Chain<T>(this System.IObservable<System.IObservable<T>> sources) { }
public static System.IObservable<T> Chain<T>(this System.IObservable<T> first, System.IObservable<T> second) { }
public static System.IObservable<T[]> CollectArray<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<T[]> CollectArrayAsync<T>(this System.IObservable<T> source) { }
public static System.IObservable<System.Collections.Generic.IList<T>> CollectList<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<System.Collections.Generic.IList<T>> CollectListAsync<T>(this System.IObservable<T> source) { }
public static System.IObservable<bool> Contains<T>(this System.IObservable<T> source, T value) { }
public static System.IObservable<bool> Contains<T>(this System.IObservable<T> source, T value, System.Collections.Generic.IEqualityComparer<T>? comparer) { }
public static System.IObservable<int> Count<T>(this System.IObservable<T> source) { }
public static System.IObservable<int> Count<T>(this System.IObservable<T> source, System.Func<T, bool> predicate) { }
public static System.Threading.Tasks.Task<int> CountAsync<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<int> CountAsync<T>(this System.IObservable<T> source, System.Func<T, bool> predicate) { }
public static System.Threading.Tasks.Task<int> CountAsync<T>(this System.IObservable<T> source, System.Threading.CancellationToken cancellationToken) { }
public static System.Threading.Tasks.Task<int> CountAsync<T>(this System.IObservable<T> source, System.Func<T, bool> predicate, System.Threading.CancellationToken cancellationToken) { }
public static System.IObservable<T> DefaultIfEmpty<T>(this System.IObservable<T> source) { }
public static System.IObservable<T> DefaultIfEmpty<T>(this System.IObservable<T> source, T defaultValue) { }
public static System.IObservable<T> DelayStart<T>(this System.IObservable<T> source, System.TimeSpan dueTime) { }
public static System.IObservable<T> DelayStart<T>(this System.IObservable<T> source, System.TimeSpan dueTime, ReactiveUI.Primitives.Concurrency.ISequencer? scheduler) { }
public static System.IObservable<T> DelaySubscription<T>(this System.IObservable<T> source, System.TimeSpan dueTime) { }
public static System.IObservable<T> DelaySubscription<T>(this System.IObservable<T> source, System.TimeSpan dueTime, ReactiveUI.Primitives.Concurrency.ISequencer? scheduler) { }
public static ReactiveUI.Primitives.Disposables.SingleDisposable DisposeWith(this System.IDisposable disposable) { }
public static System.IDisposable DisposeWith(this System.IDisposable disposable, ReactiveUI.Primitives.Disposables.MultipleDisposable disposables) { }
public static ReactiveUI.Primitives.Disposables.SingleDisposable DisposeWith(this System.IDisposable disposable, System.Action? action) { }
public static System.IObservable<T> Distinct<T>(this System.IObservable<T> source) { }
public static System.IObservable<T> Distinct<T>(this System.IObservable<T> source, System.Collections.Generic.IEqualityComparer<T>? comparer) { }
public static System.IObservable<T> DistinctBy<T, TKey>(this System.IObservable<T> source, System.Func<T, TKey> keySelector) { }
public static System.IObservable<T> DistinctBy<T, TKey>(this System.IObservable<T> source, System.Func<T, TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey>? comparer) { }
public static System.IObservable<T> Expire<T>(this System.IObservable<T> source, System.TimeSpan dueTime) { }
public static System.IObservable<T> Expire<T>(this System.IObservable<T> source, System.TimeSpan dueTime, ReactiveUI.Primitives.Concurrency.ISequencer? scheduler) { }
public static System.Threading.Tasks.Task<T> FirstAsync<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<T> FirstOrDefaultAsync<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<T> FirstOrDefaultAsync<T>(this System.IObservable<T> source, T defaultValue) { }
public static System.IObservable<TResult> FlatMap<TSource, TResult>(this System.IObservable<TSource> source, System.Func<TSource, System.IObservable<TResult>> selector) { }
public static System.IObservable<TResult> FlatMap<TSource, TCollection, TResult>(this System.IObservable<TSource> source, System.Func<TSource, System.IObservable<TCollection>> collectionSelector, System.Func<TSource, TCollection, TResult> resultSelector) { }
public static System.IObservable<TAccumulate> Fold<TSource, TAccumulate>(this System.IObservable<TSource> source, TAccumulate seed, System.Func<TAccumulate, TSource, TAccumulate> accumulator) { }
public static System.IObservable<TResult> ForkJoin<TLeft, TRight, TResult>(this System.IObservable<TLeft> left, System.IObservable<TRight> right, System.Func<TLeft, TRight, TResult> selector) { }
public static System.IObservable<TResult> FuseLatest<TLeft, TRight, TResult>(this System.IObservable<TLeft> left, System.IObservable<TRight> right, System.Func<TLeft, TRight, TResult> selector) { }
public static System.IObservable<T> IgnoreValues<T>(this System.IObservable<T> source) { }
public static System.IObservable<bool> IsEmpty<T>(this System.IObservable<T> source) { }
public static System.IObservable<T> Keep<T>(this System.IObservable<T> source, System.Func<T, bool> predicate) { }
public static System.IObservable<T> KeepNotNull<T>(this System.IObservable<T?> source)
where T : class { }
public static System.IObservable<TResult> KeepType<TResult>(this System.IObservable<object?> source) { }
public static System.IObservable<T> KeepWith<T, TState>(this System.IObservable<T> source, TState state, System.Func<TState, T, bool> predicate) { }
public static System.Threading.Tasks.Task<T> LastAsync<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<T> LastOrDefaultAsync<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<T> LastOrDefaultAsync<T>(this System.IObservable<T> source, T defaultValue) { }
public static System.IObservable<TResult> Latch<TLeft, TRight, TResult>(this System.IObservable<TLeft> left, System.IObservable<TRight> right, System.Func<TLeft, TRight, TResult> selector) { }
public static System.IObservable<T> Lead<T>(this System.IObservable<T> source, T value) { }
public static System.IObservable<long> LongCount<T>(this System.IObservable<T> source) { }
public static System.IObservable<long> LongCount<T>(this System.IObservable<T> source, System.Func<T, bool> predicate) { }
public static System.IObservable<TResult> Map<TSource, TResult>(this System.IObservable<TSource> source, System.Func<TSource, TResult> selector) { }
public static System.IObservable<TResult> MapWith<TSource, TState, TResult>(this System.IObservable<TSource> source, TState state, System.Func<TState, TSource, TResult> selector) { }
public static System.IObservable<T> ObserveOn<T>(this System.IObservable<T> source, ReactiveUI.Primitives.Concurrency.ISequencer scheduler) { }
public static System.IObservable<TResult> Pair<TLeft, TRight, TResult>(this System.IObservable<TLeft> left, System.IObservable<TRight> right, System.Func<TLeft, TRight, TResult> selector) { }
public static System.IObservable<TResult> PairLatest<TLeft, TRight, TResult>(this System.IObservable<TLeft> left, System.IObservable<TRight> right, System.Func<TLeft, TRight, TResult> selector) { }
public static System.IObservable<T> Prepend<T>(this System.IObservable<T> source, System.Collections.Generic.IEnumerable<T> values) { }
public static System.IObservable<T> Prepend<T>(this System.IObservable<T> source, T value) { }
public static System.IObservable<T> Prepend<T>(this System.IObservable<T> source, params T[] values) { }
public static System.IObservable<T> Probe<T>(this System.IObservable<T> source, System.TimeSpan period) { }
public static System.IObservable<T> Probe<T>(this System.IObservable<T> source, System.TimeSpan period, ReactiveUI.Primitives.Concurrency.ISequencer? scheduler) { }
public static System.IObservable<T> Race<T>(this System.IObservable<System.IObservable<T>> sources) { }
public static System.IObservable<T> Reattempt<T>(this System.IObservable<T> source, int retryCount) { }
public static System.IObservable<T> Recover<T>(this System.IObservable<T> source, System.Func<System.Exception, System.IObservable<T>> handler) { }
public static System.IObservable<TAccumulate> Reduce<TSource, TAccumulate>(this System.IObservable<TSource> source, TAccumulate seed, System.Func<TAccumulate, TSource, TAccumulate> accumulator) { }
public static System.IObservable<T> Rescue<T>(this System.IObservable<T> source, System.Func<System.Exception, System.IObservable<T>> handler) { }
public static System.IObservable<T> Resume<T>(this System.IObservable<T> source, System.IObservable<T> fallback) { }
public static System.IObservable<T> Shift<T>(this System.IObservable<T> source, System.TimeSpan dueTime) { }
public static System.IObservable<T> Shift<T>(this System.IObservable<T> source, System.TimeSpan dueTime, ReactiveUI.Primitives.Concurrency.ISequencer? scheduler) { }
public static System.IObservable<T> Skip<T>(this System.IObservable<T> source, int count) { }
public static System.IObservable<T> SkipWhile<T>(this System.IObservable<T> source, System.Func<T, bool> predicate) { }
public static System.IObservable<ReactiveUI.Primitives.Core.Spark<T>> Spark<T>(this System.IObservable<T> source) { }
public static System.IObservable<T> Stabilize<T>(this System.IObservable<T> source, System.TimeSpan dueTime) { }
public static System.IObservable<T> Stabilize<T>(this System.IObservable<T> source, System.TimeSpan dueTime, ReactiveUI.Primitives.Concurrency.ISequencer? scheduler) { }
public static System.IObservable<T> SubscribeOn<T>(this System.IObservable<T> source, ReactiveUI.Primitives.Concurrency.ISequencer scheduler) { }
public static System.IObservable<T> SwitchTo<T>(this System.IObservable<System.IObservable<T>> sources) { }
public static System.IObservable<TResult> SyncLatest<TLeft, TRight, TResult>(this System.IObservable<TLeft> left, System.IObservable<TRight> right, System.Func<TLeft, TRight, TResult> selector) { }
public static System.IObservable<T> Take<T>(this System.IObservable<T> source, int count) { }
public static System.IObservable<T> TakeWhile<T>(this System.IObservable<T> source, System.Func<T, bool> predicate) { }
public static System.IObservable<T> Tap<T>(this System.IObservable<T> source, System.Action<T> onNext) { }
public static System.IObservable<T> Tap<T>(this System.IObservable<T> source, System.Action<T> onNext, System.Action<System.Exception> onError, System.Action onCompleted) { }
public static System.IObservable<T> TapWith<T, TState>(this System.IObservable<T> source, TState state, System.Action<TState, T> onNext) { }
public static System.IObservable<ReactiveUI.Primitives.Core.TimeInterval<T>> TimeInterval<T>(this System.IObservable<T> source) { }
public static System.IObservable<ReactiveUI.Primitives.Core.TimeInterval<T>> TimeInterval<T>(this System.IObservable<T> source, ReactiveUI.Primitives.Concurrency.ISequencer? scheduler) { }
public static System.IObservable<ReactiveUI.Primitives.Core.Moment<T>> Timestamp<T>(this System.IObservable<T> source) { }
public static System.IObservable<ReactiveUI.Primitives.Core.Moment<T>> Timestamp<T>(this System.IObservable<T> source, ReactiveUI.Primitives.Concurrency.ISequencer? scheduler) { }
public static System.IObservable<T[]> ToArray<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<T[]> ToArrayAsync<T>(this System.IObservable<T> source) { }
public static System.IObservable<System.Collections.Generic.IList<T>> ToList<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<System.Collections.Generic.IList<T>> ToListAsync<T>(this System.IObservable<T> source) { }
public static System.IObservable<T> ToObservable<T>(this System.Collections.Generic.IEnumerable<T> values) { }
public static System.IObservable<T> ToObservable<T>(this System.Collections.Generic.IEnumerable<T> values, System.Threading.CancellationToken cancellationToken) { }
public static System.IObservable<T> ToSignal<T>(this System.Collections.Generic.IEnumerable<T> values) { }
public static System.IObservable<T> ToSignal<T>(this System.IObservable<T> source) { }
public static System.IObservable<T> ToSignal<T>(this System.Collections.Generic.IEnumerable<T> values, System.Threading.CancellationToken cancellationToken) { }
public static System.Threading.Tasks.Task<T> ToTask<T>(this System.IObservable<T> source) { }
public static System.Threading.Tasks.Task<T> ToTask<T>(this System.Threading.Tasks.Task<T> task) { }
public static System.Threading.Tasks.Task<T> ToTask<T>(this System.IObservable<T> source, System.Threading.CancellationToken cancellationToken) { }
public static System.IObservable<T> Unique<T>(this System.IObservable<T> source) { }
public static System.IObservable<T> Unique<T>(this System.IObservable<T> source, System.Collections.Generic.IEqualityComparer<T>? comparer) { }
public static System.IObservable<T> UniqueBy<T, TKey>(this System.IObservable<T> source, System.Func<T, TKey> keySelector) { }
public static System.IObservable<T> UniqueBy<T, TKey>(this System.IObservable<T> source, System.Func<T, TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey>? comparer) { }
public static System.IObservable<T> Unspark<T>(this System.IObservable<ReactiveUI.Primitives.Core.Spark<T>> source) { }
}
public sealed class LongCountObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public LongCountObserver(System.IObserver<long> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class LongCountPredicateObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public LongCountPredicateObserver(System.IObserver<long> observer, System.Func<T, bool> predicate) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class ReduceObserver<TSource, TAccumulate> : ReactiveUI.Primitives.SingleSourceObserver<TSource>
{
public ReduceObserver(System.IObserver<TAccumulate> observer, TAccumulate seed, System.Func<TAccumulate, TSource, TAccumulate> accumulator) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(TSource value) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
[System.Serializable]
public readonly struct RxVoid : System.IEquatable<ReactiveUI.Primitives.RxVoid>
{
public static ReactiveUI.Primitives.RxVoid Default { get; }
public bool Equals(ReactiveUI.Primitives.RxVoid other) { }
public override bool Equals(object? obj) { }
public override int GetHashCode() { }
public override string ToString() { }
public static bool operator !=(ReactiveUI.Primitives.RxVoid first, ReactiveUI.Primitives.RxVoid second) { }
public static bool operator ==(ReactiveUI.Primitives.RxVoid first, ReactiveUI.Primitives.RxVoid second) { }
}
public abstract class SingleSourceObserver<T> : System.IDisposable, System.IObserver<T>
{
protected SingleSourceObserver() { }
public void Dispose() { }
protected virtual void Dispose(bool disposing) { }
public abstract void OnCompleted();
public abstract void OnError(System.Exception error);
public abstract void OnNext(T value);
public void SetSubscription(System.IDisposable subscription) { }
}
public sealed class SkipObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public SkipObserver(System.IObserver<T> observer, int count) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class SkipWhileObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public SkipWhileObserver(System.IObserver<T> observer, System.Func<T, bool> predicate) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class SparkObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public SparkObserver(System.IObserver<ReactiveUI.Primitives.Core.Spark<T>> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public static class SubscribeMixins
{
public static void Rethrow(this System.Exception? exception) { }
public static System.IDisposable Subscribe<T>(this System.IObservable<T> source) { }
public static System.IDisposable Subscribe<T>(this System.IObservable<T> source, System.Action<T> onNext) { }
public static System.IDisposable Subscribe<T>(this System.IObservable<T> source, System.Action<T> onNext, System.Action onCompleted) { }
public static System.IDisposable Subscribe<T>(this System.IObservable<T> source, System.Action<T> onNext, System.Action<System.Exception> onError) { }
public static System.IDisposable Subscribe<T>(this System.IObservable<T> source, System.Action<T> onNext, System.Action<System.Exception> onError, System.Action onCompleted) { }
}
public sealed class TakeObserver<T> : System.IDisposable, System.IObserver<T>
{
public TakeObserver(System.IObserver<T> observer, int count) { }
public void Dispose() { }
public void OnCompleted() { }
public void OnError(System.Exception error) { }
public void OnNext(T value) { }
public void SetSubscription(System.IDisposable subscription) { }
}
public sealed class TakeWhileObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public TakeWhileObserver(System.IObserver<T> observer, System.Func<T, bool> predicate) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class TapObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public TapObserver(System.IObserver<T> observer, System.Action<T> onNext, System.Action<System.Exception> onError, System.Action onCompleted) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class TimeIntervalObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public TimeIntervalObserver(System.IObserver<ReactiveUI.Primitives.Core.TimeInterval<T>> observer, ReactiveUI.Primitives.Concurrency.ISequencer scheduler) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class UniqueByObserver<T, TKey> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public UniqueByObserver(System.IObserver<T> observer, System.Func<T, TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey> comparer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class UniqueObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<T>
{
public UniqueObserver(System.IObserver<T> observer, System.Collections.Generic.IEqualityComparer<T> comparer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(T value) { }
}
public sealed class UnsparkObserver<T> : ReactiveUI.Primitives.SingleSourceObserver<ReactiveUI.Primitives.Core.Spark<T>>
{
public UnsparkObserver(System.IObserver<T> observer) { }
public override void OnCompleted() { }
public override void OnError(System.Exception error) { }
public override void OnNext(ReactiveUI.Primitives.Core.Spark<T> spark) { }
}
}
namespace ReactiveUI.Primitives.Concurrency
{
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class CurrentThreadSequencer : ReactiveUI.Primitives.Concurrency.ISequencer
{
public System.DateTimeOffset Now { get; }
public long Timestamp { get; }
public static ReactiveUI.Primitives.Concurrency.CurrentThreadSequencer Instance { get; }
public static bool IsScheduleRequired { get; }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item) { }
public System.IDisposable Schedule(System.Action action) { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item, long dueTimestamp) { }
}
public abstract class DispatchSequencerBase : ReactiveUI.Primitives.Concurrency.ISequencer
{
protected DispatchSequencerBase() { }
public System.DateTimeOffset Now { get; }
public long Timestamp { get; }
protected abstract bool Post(System.Action drain);
protected void PostDrain() { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item) { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item, long dueTimestamp) { }
protected virtual void ScheduleDelayed(ReactiveUI.Primitives.Concurrency.IWorkItem item, long dueTimestamp) { }
protected static System.TimeSpan DelayUntil(long dueTimestamp) { }
protected static void RunIfActive(ReactiveUI.Primitives.Concurrency.IWorkItem item) { }
}
public interface IScheduledItem<out TAbsolute>
{
TAbsolute DueTime { get; }
void Invoke();
}
public interface ISequencer
{
System.DateTimeOffset Now { get; }
long Timestamp { get; }
void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item);
void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item, long dueTimestamp);
}
public interface IStopwatch
{
System.TimeSpan Elapsed { get; }
}
public interface IStopwatchProvider
{
ReactiveUI.Primitives.Concurrency.IStopwatch StartStopwatch();
}
public interface IWorkItem
{
void Execute();
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class ImmediateSequencer : ReactiveUI.Primitives.Concurrency.ISequencer
{
public System.DateTimeOffset Now { get; }
public long Timestamp { get; }
public static ReactiveUI.Primitives.Concurrency.ImmediateSequencer Instance { get; }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item) { }
public System.IDisposable Schedule(System.Action action) { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item, long dueTimestamp) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public abstract class ScheduledItem<TAbsolute> : ReactiveUI.Primitives.Concurrency.IScheduledItem<TAbsolute>, ReactiveUI.Primitives.Disposables.IsDisposed, System.IComparable, System.IComparable<ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute>>, System.IDisposable
where TAbsolute : System.IComparable<TAbsolute>
{
protected ScheduledItem(TAbsolute dueTime, System.Collections.Generic.IComparer<TAbsolute> comparer) { }
public TAbsolute DueTime { get; }
public bool IsDisposed { get; }
public void Cancel() { }
public int CompareTo(ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute>? other) { }
public int CompareTo(object? obj) { }
public void Dispose() { }
protected virtual void Dispose(bool disposing) { }
public override bool Equals(object? obj) { }
public override int GetHashCode() { }
public void Invoke() { }
protected abstract System.IDisposable InvokeCore();
public static bool operator !=(ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute>? left, ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute>? right) { }
public static bool operator <(ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> left, ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> right) { }
public static bool operator <=(ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> left, ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> right) { }
public static bool operator ==(ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute>? left, ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute>? right) { }
public static bool operator >(ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> left, ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> right) { }
public static bool operator >=(ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> left, ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> right) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class ScheduledItem<TAbsolute, TValue> : ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute>
where TAbsolute : System.IComparable<TAbsolute>
{
public ScheduledItem(ReactiveUI.Primitives.Concurrency.ISequencer scheduler, TValue state, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TValue, System.IDisposable> action, TAbsolute dueTime) { }
public ScheduledItem(ReactiveUI.Primitives.Concurrency.ISequencer scheduler, TValue state, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TValue, System.IDisposable> action, TAbsolute dueTime, System.Collections.Generic.IComparer<TAbsolute> comparer) { }
protected override System.IDisposable InvokeCore() { }
}
public static class Sequencer
{
public static ReactiveUI.Primitives.Concurrency.CurrentThreadSequencer CurrentThread { get; }
public static ReactiveUI.Primitives.Concurrency.ISequencer Default { get; }
public static ReactiveUI.Primitives.Concurrency.ImmediateSequencer Immediate { get; }
public static System.TimeSpan Normalize(System.TimeSpan timeSpan) { }
public static System.IDisposable Schedule(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, System.Action action) { }
public static System.IDisposable Schedule(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, System.Action<System.Action> action) { }
public static System.IDisposable Schedule(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, System.DateTimeOffset dueTime, System.Action action) { }
public static System.IDisposable Schedule(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, System.TimeSpan dueTime, System.Action action) { }
public static System.IDisposable Schedule<TState>(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, TState state, System.Action<TState> action) { }
public static System.IDisposable Schedule<TState>(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, TState state, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TState, System.IDisposable> action) { }
public static System.IDisposable Schedule<TState>(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, TState state, System.DateTimeOffset dueTime, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TState, System.IDisposable> action) { }
public static System.IDisposable Schedule<TState>(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, TState state, System.TimeSpan dueTime, System.Action<TState> action) { }
public static System.IDisposable Schedule<TState>(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, TState state, System.TimeSpan dueTime, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TState, System.IDisposable> action) { }
public static System.IDisposable Schedule<TState>(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, TState state, long dueTimestamp, System.Action<TState> action) { }
public static System.IDisposable ScheduleAction<TState>(this ReactiveUI.Primitives.Concurrency.ISequencer scheduler, TState state, System.Action<TState> action) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public class SequencerQueue<TAbsolute>
where TAbsolute : System.IComparable<TAbsolute>
{
public SequencerQueue() { }
public SequencerQueue(int capacity) { }
public int Count { get; }
public ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> Dequeue() { }
public void Enqueue(ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> scheduledItem) { }
public ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> Peek() { }
public bool Remove(ReactiveUI.Primitives.Concurrency.ScheduledItem<TAbsolute> scheduledItem) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class SynchronizationContextSequencer : ReactiveUI.Primitives.Concurrency.ISequencer
{
public SynchronizationContextSequencer(System.Threading.SynchronizationContext context) { }
public System.Threading.SynchronizationContext Context { get; }
public System.DateTimeOffset Now { get; }
public long Timestamp { get; }
public static ReactiveUI.Primitives.Concurrency.SynchronizationContextSequencer Current { get; }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item) { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item, long dueTimestamp) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class TaskPoolSequencer : ReactiveUI.Primitives.Concurrency.ISequencer
{
public TaskPoolSequencer(System.Threading.Tasks.TaskFactory taskFactory) { }
public System.DateTimeOffset Now { get; }
public long Timestamp { get; }
public System.Action<System.Exception>? UnhandledExceptionHandler { get; set; }
public static ReactiveUI.Primitives.Concurrency.TaskPoolSequencer Default { get; }
public static ReactiveUI.Primitives.Concurrency.TaskPoolSequencer Instance { get; }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item) { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item, long dueTimestamp) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class TestClock : ReactiveUI.Primitives.Concurrency.VirtualClock
{
public TestClock() { }
public TestClock(System.DateTimeOffset initialClock) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class ThreadPoolSequencer : ReactiveUI.Primitives.Concurrency.ISequencer, System.IDisposable
{
public static readonly ReactiveUI.Primitives.Concurrency.ThreadPoolSequencer Instance;
public System.DateTimeOffset Now { get; }
public long Timestamp { get; }
public void Dispose() { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item) { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item, long dueTimestamp) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public class VirtualClock : ReactiveUI.Primitives.Concurrency.VirtualTimeSequencer<System.DateTimeOffset, System.TimeSpan>
{
public VirtualClock() { }
public VirtualClock(System.DateTimeOffset initialClock) { }
protected override System.DateTimeOffset Add(System.DateTimeOffset absolute, System.TimeSpan relative) { }
protected override System.DateTimeOffset ToDateTimeOffset(System.DateTimeOffset absolute) { }
protected override System.TimeSpan ToRelative(System.TimeSpan timeSpan) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public abstract class VirtualTimeSequencerBase<TAbsolute, TRelative> : ReactiveUI.Primitives.Concurrency.ISequencer, ReactiveUI.Primitives.Concurrency.IStopwatchProvider, System.IServiceProvider
where TAbsolute : System.IComparable<TAbsolute>
{
protected VirtualTimeSequencerBase() { }
protected VirtualTimeSequencerBase(TAbsolute initialClock, System.Collections.Generic.IComparer<TAbsolute> comparer) { }
public TAbsolute Clock { get; protected set; }
protected System.Collections.Generic.IComparer<TAbsolute> Comparer { get; }
public bool IsEnabled { get; }
public System.DateTimeOffset Now { get; }
public long Timestamp { get; }
protected abstract TAbsolute Add(TAbsolute absolute, TRelative relative);
public void AdvanceBy(TRelative time) { }
public void AdvanceTo(TAbsolute time) { }
protected abstract ReactiveUI.Primitives.Concurrency.IScheduledItem<TAbsolute>? GetNext();
protected virtual object? GetService(System.Type serviceType) { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item) { }
public void Schedule(ReactiveUI.Primitives.Concurrency.IWorkItem item, long dueTimestamp) { }
public System.IDisposable Schedule<TState>(TState state, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TState, System.IDisposable> action) { }
public System.IDisposable Schedule<TState>(TState state, System.DateTimeOffset dueTime, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TState, System.IDisposable> action) { }
public System.IDisposable Schedule<TState>(TState state, System.TimeSpan dueTime, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TState, System.IDisposable> action) { }
public abstract System.IDisposable ScheduleAbsolute<TState>(TState state, TAbsolute dueTime, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TState, System.IDisposable> action);
public System.IDisposable ScheduleRelative<TState>(TState state, TRelative dueTime, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TState, System.IDisposable> action) { }
public void Sleep(TRelative time) { }
public void Start() { }
public ReactiveUI.Primitives.Concurrency.IStopwatch StartStopwatch() { }
public void Stop() { }
protected abstract System.DateTimeOffset ToDateTimeOffset(TAbsolute absolute);
protected abstract TRelative ToRelative(System.TimeSpan timeSpan);
}
public static class VirtualTimeSequencerExtensions
{
public static System.IDisposable ScheduleAbsolute<TAbsolute, TRelative>(this ReactiveUI.Primitives.Concurrency.VirtualTimeSequencerBase<TAbsolute, TRelative> scheduler, TAbsolute dueTime, System.Action action)
where TAbsolute : System.IComparable<TAbsolute> { }
public static System.IDisposable ScheduleRelative<TAbsolute, TRelative>(this ReactiveUI.Primitives.Concurrency.VirtualTimeSequencerBase<TAbsolute, TRelative> scheduler, TRelative dueTime, System.Action action)
where TAbsolute : System.IComparable<TAbsolute> { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public abstract class VirtualTimeSequencer<TAbsolute, TRelative> : ReactiveUI.Primitives.Concurrency.VirtualTimeSequencerBase<TAbsolute, TRelative>
where TAbsolute : System.IComparable<TAbsolute>
{
protected VirtualTimeSequencer() { }
protected VirtualTimeSequencer(TAbsolute initialClock, System.Collections.Generic.IComparer<TAbsolute> comparer) { }
protected override ReactiveUI.Primitives.Concurrency.IScheduledItem<TAbsolute>? GetNext() { }
public override System.IDisposable ScheduleAbsolute<TState>(TState state, TAbsolute dueTime, System.Func<ReactiveUI.Primitives.Concurrency.ISequencer, TState, System.IDisposable> action) { }
}
}
namespace ReactiveUI.Primitives.Core
{
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public readonly struct EventPattern<TEventArgs> : System.IEquatable<ReactiveUI.Primitives.Core.EventPattern<TEventArgs>>
where TEventArgs : System.EventArgs
{
public EventPattern(object? sender, TEventArgs eventArgs) { }
public TEventArgs EventArgs { get; }
public object? Sender { get; }
public bool Equals(ReactiveUI.Primitives.Core.EventPattern<TEventArgs> other) { }
public override bool Equals(object? obj) { }
public override int GetHashCode() { }
public override string ToString() { }
public static bool operator !=(ReactiveUI.Primitives.Core.EventPattern<TEventArgs> left, ReactiveUI.Primitives.Core.EventPattern<TEventArgs> right) { }
public static bool operator ==(ReactiveUI.Primitives.Core.EventPattern<TEventArgs> left, ReactiveUI.Primitives.Core.EventPattern<TEventArgs> right) { }
}
public interface IObserver<in TValue, out TResult>
{
TResult OnCompleted();
TResult OnError(System.Exception exception);
TResult OnNext(TValue value);
}
public interface IRequireCurrentThread<out T> : System.IObservable<T>
{
bool IsRequiredSubscribeOnCurrentThread();
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
[System.Serializable]
public readonly struct Moment<T> : System.IEquatable<ReactiveUI.Primitives.Core.Moment<T>>
{
public Moment(T value, System.DateTimeOffset timestamp) { }
public System.DateTimeOffset Timestamp { get; }
public T Value { get; }
public bool Equals(ReactiveUI.Primitives.Core.Moment<T> other) { }
public override bool Equals(object? obj) { }
public override int GetHashCode() { }
public override string ToString() { }
public static bool operator !=(ReactiveUI.Primitives.Core.Moment<T> first, ReactiveUI.Primitives.Core.Moment<T> second) { }
public static bool operator ==(ReactiveUI.Primitives.Core.Moment<T> first, ReactiveUI.Primitives.Core.Moment<T> second) { }
}
public static class Spark
{
public static ReactiveUI.Primitives.Core.Spark<T> CreateOnCompleted<T>() { }
public static ReactiveUI.Primitives.Core.Spark<T> CreateOnError<T>(System.Exception error) { }
public static ReactiveUI.Primitives.Core.Spark<T> CreateOnNext<T>(T value) { }
}
public enum SparkKind
{
OnNext = 0,
OnError = 1,
OnCompleted = 2,
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
[System.Serializable]
public readonly struct Spark<T> : System.IEquatable<ReactiveUI.Primitives.Core.Spark<T>>
{
public System.Exception Exception { get; }
public bool HasValue { get; }
public ReactiveUI.Primitives.Core.SparkKind Kind { get; }
public T Value { get; }
public void Accept(System.IObserver<T> observer) { }
public void Accept(System.Action<T> onNext, System.Action<System.Exception> onError, System.Action onCompleted) { }
public TResult Accept<TResult>(ReactiveUI.Primitives.Core.IObserver<T, TResult> observer) { }
public TResult Accept<TResult>(System.Func<T, TResult> onNext, System.Func<System.Exception, TResult> onError, System.Func<TResult> onCompleted) { }
public bool Equals(ReactiveUI.Primitives.Core.Spark<T> other) { }
public override bool Equals(object? obj) { }
public override int GetHashCode() { }
public System.IObservable<T> ToObservable() { }
public System.IObservable<T> ToObservable(ReactiveUI.Primitives.Concurrency.ISequencer scheduler) { }
public override string ToString() { }
public static bool operator !=(ReactiveUI.Primitives.Core.Spark<T> left, ReactiveUI.Primitives.Core.Spark<T> right) { }
public static bool operator ==(ReactiveUI.Primitives.Core.Spark<T> left, ReactiveUI.Primitives.Core.Spark<T> right) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
[System.Serializable]
public readonly struct TimeInterval<T> : System.IEquatable<ReactiveUI.Primitives.Core.TimeInterval<T>>
{
public TimeInterval(T value, System.TimeSpan interval) { }
public System.TimeSpan Interval { get; }
public T Value { get; }
public bool Equals(ReactiveUI.Primitives.Core.TimeInterval<T> other) { }
public override bool Equals(object? obj) { }
public override int GetHashCode() { }
public override string ToString() { }
public static bool operator !=(ReactiveUI.Primitives.Core.TimeInterval<T> first, ReactiveUI.Primitives.Core.TimeInterval<T> second) { }
public static bool operator ==(ReactiveUI.Primitives.Core.TimeInterval<T> first, ReactiveUI.Primitives.Core.TimeInterval<T> second) { }
}
public static class Witness
{
public static System.IObserver<T> Create<T>(System.Action<T> onNext) { }
public static System.IObserver<T> Create<T>(System.Action<T> onNext, System.Action onCompleted) { }
public static System.IObserver<T> Create<T>(System.Action<T> onNext, System.Action<System.Exception> onError) { }
public static System.IObserver<T> Create<T>(System.Action<T> onNext, System.Action<System.Exception> onError, System.Action onCompleted) { }
public static System.IObserver<T> Safe<T>(System.IObserver<T> observer) { }
public static System.IObserver<T> Safe<T>(System.IObserver<T> observer, System.IDisposable cancel) { }
}
}
namespace ReactiveUI.Primitives.Disposables
{
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class ActionDisposable : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public ActionDisposable(System.Action action) { }
public bool IsDisposed { get; }
public void Dispose() { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class AssignmentSlot : ReactiveUI.Primitives.Disposables.SingleDisposable
{
public AssignmentSlot() { }
public AssignmentSlot(System.Action? action) { }
public AssignmentSlot(System.IDisposable disposable) { }
public AssignmentSlot(System.IDisposable disposable, System.Action? action) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class BooleanDisposable : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public BooleanDisposable() { }
public bool IsDisposed { get; }
public void Dispose() { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class CancellationDisposable : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public CancellationDisposable() { }
public CancellationDisposable(System.Threading.CancellationTokenSource cts) { }
public bool IsDisposed { get; }
public System.Threading.CancellationToken Token { get; }
public void Dispose() { }
}
public static class Disposable
{
public static System.IDisposable Empty { get; }
public static System.IDisposable Create(System.Action dispose) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class DisposableBag : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public DisposableBag() { }
public DisposableBag(System.IDisposable first, System.IDisposable second) { }
public DisposableBag(System.IDisposable first, System.IDisposable second, System.IDisposable third) { }
public bool IsDisposed { get; }
public void Add(System.IDisposable disposable) { }
public void Dispose() { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class EmptyDisposable : System.IDisposable
{
public static ReactiveUI.Primitives.Disposables.EmptyDisposable Instance { get; }
public void Dispose() { }
}
public interface IsDisposed : System.IDisposable
{
bool IsDisposed { get; }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public class MultipleDisposable : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public MultipleDisposable() { }
public MultipleDisposable(params System.IDisposable[] disposables) { }
public MultipleDisposable(System.IDisposable first, System.IDisposable second) { }
public MultipleDisposable(System.IDisposable first, System.IDisposable second, System.IDisposable third) { }
public bool IsDisposed { get; }
public void Add(System.IDisposable disposable) { }
public void Dispose() { }
protected virtual void Dispose(bool disposing) { }
public bool Remove(System.IDisposable? item) { }
public static System.IDisposable Create(params System.IDisposable[] disposables) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class MutableDisposable : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public MutableDisposable() { }
public System.IDisposable? Disposable { get; set; }
public bool IsDisposed { get; }
public void Dispose() { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class OnceDisposable : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public OnceDisposable() { }
public System.IDisposable? Disposable { get; set; }
public bool IsAssigned { get; }
public bool IsDisposed { get; }
public void Dispose() { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class Pocket : ReactiveUI.Primitives.Disposables.MultipleDisposable
{
public Pocket() { }
public Pocket(params System.IDisposable[] disposables) { }
public Pocket(System.IDisposable first, System.IDisposable second) { }
public Pocket(System.IDisposable first, System.IDisposable second, System.IDisposable third) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public class SingleDisposable : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public SingleDisposable() { }
public SingleDisposable(System.Action? action) { }
public SingleDisposable(System.IDisposable disposable) { }
public SingleDisposable(System.IDisposable disposable, System.Action? action) { }
public bool IsDisposed { get; }
public void Create(System.IDisposable disposable) { }
public void Dispose() { }
protected virtual void Dispose(bool disposing) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public class SingleReplaceableDisposable : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public SingleReplaceableDisposable() { }
public SingleReplaceableDisposable(System.Action? action) { }
public SingleReplaceableDisposable(System.IDisposable disposable) { }
public SingleReplaceableDisposable(System.IDisposable disposable, System.Action? action) { }
public bool IsDisposed { get; }
public void Create(System.IDisposable disposable) { }
public void Dispose() { }
protected virtual void Dispose(bool disposing) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class Slot : ReactiveUI.Primitives.Disposables.SingleReplaceableDisposable
{
public Slot() { }
public Slot(System.Action? action) { }
public Slot(System.IDisposable disposable) { }
public Slot(System.IDisposable disposable, System.Action? action) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class SwapDisposable : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable
{
public SwapDisposable() { }
public System.IDisposable? Disposable { get; set; }
public bool IsDisposed { get; }
public void Dispose() { }
}
}
namespace ReactiveUI.Primitives.Signals
{
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public class AsyncSignal<T> : ReactiveUI.Primitives.Disposables.IsDisposed, ReactiveUI.Primitives.Signals.IAwaitSignal<T>, ReactiveUI.Primitives.Signals.ISignal<T>, ReactiveUI.Primitives.Signals.ISignal<T, T>, System.IDisposable, System.IObservable<T>, System.IObserver<T>, System.Runtime.CompilerServices.INotifyCompletion
{
public AsyncSignal() { }
public bool HasObservers { get; }
public bool IsCompleted { get; }
public bool IsDisposed { get; }
public T Value { get; }
public void Dispose() { }
protected virtual void Dispose(bool disposing) { }
public ReactiveUI.Primitives.Signals.IAwaitSignal<T> GetAwaiter() { }
public T GetResult() { }
public void OnCompleted() { }
public void OnCompleted(System.Action continuation) { }
public void OnError(System.Exception error) { }
public void OnNext(T value) { }
public System.IDisposable Subscribe(System.IObserver<T> observer) { }
}
public sealed class AwaitObserver<T> : System.IObserver<T>
{
public AwaitObserver(System.Action callback, bool originalContext) { }
public void OnCompleted() { }
public void OnError(System.Exception error) { }
public void OnNext(T value) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public class BehaviorSignal<T> : ReactiveUI.Primitives.Disposables.IsDisposed, ReactiveUI.Primitives.Signals.ISignal<T>, ReactiveUI.Primitives.Signals.ISignal<T, T>, System.IDisposable, System.IObservable<T>, System.IObserver<T>
{
public BehaviorSignal(T defaultValue) { }
public bool HasObservers { get; }
public bool IsDisposed { get; }
public T Value { get; }
public void Dispose() { }
protected virtual void Dispose(bool disposing) { }
public void OnCompleted() { }
public void OnError(System.Exception error) { }
public void OnNext(T value) { }
public System.IDisposable Subscribe(System.IObserver<T> observer) { }
public bool TryGetValue(out T? value) { }
}
public readonly struct CommandExecution<TResult> : System.IEquatable<ReactiveUI.Primitives.Signals.CommandExecution<TResult>>
{
public ReactiveUI.Primitives.Signals.CommandExecution<TResult> ConfigureAwait(bool continueOnCapturedContext) { }
public ReactiveUI.Primitives.Signals.CommandExecution<TResult>.Awaiter GetAwaiter() { }
public readonly struct Awaiter : System.IEquatable<ReactiveUI.Primitives.Signals.CommandExecution<TResult>.Awaiter>, System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion
{
public bool IsCompleted { get; }
public TResult GetResult() { }
public void OnCompleted(System.Action continuation) { }
public void UnsafeOnCompleted(System.Action continuation) { }
}
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class CommandSignal<TResult> : System.IDisposable, System.IObservable<TResult>
{
public CommandSignal(System.Func<TResult> execute) { }
public CommandSignal(System.Func<System.Threading.CancellationToken, System.Threading.Tasks.Task<TResult>> execute) { }
public CommandSignal(System.Func<TResult> execute, System.IObservable<bool>? canRun) { }
public CommandSignal(System.Func<System.Threading.CancellationToken, System.Threading.Tasks.Task<TResult>> execute, System.IObservable<bool>? canRun) { }
public bool CanRun { get; }
public System.IObservable<System.Exception> Faults { get; }
public ReactiveUI.Primitives.Signals.StateSignal<bool> IsRunning { get; }
public System.IObservable<TResult> Results { get; }
public void Dispose() { }
public ReactiveUI.Primitives.Signals.CommandExecution<TResult> ExecuteAsync() { }
public ReactiveUI.Primitives.Signals.CommandExecution<TResult> ExecuteAsync(System.Threading.CancellationToken cancellationToken) { }
public System.IDisposable Subscribe(System.IObserver<TResult> observer) { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public class FinalSignal<T> : ReactiveUI.Primitives.Signals.AsyncSignal<T>
{
public FinalSignal() { }
}
[System.Diagnostics.DebuggerDisplay("{DebuggerDisplay,nq}")]
public class HistorySignal<T> : ReactiveUI.Primitives.Signals.ReplaySignal<T>
{
public HistorySignal() { }
public HistorySignal(ReactiveUI.Primitives.Concurrency.ISequencer scheduler) { }
public HistorySignal(System.TimeSpan window) { }
public HistorySignal(int bufferSize) { }
public HistorySignal(System.TimeSpan window, ReactiveUI.Primitives.Concurrency.ISequencer scheduler) { }
public HistorySignal(int bufferSize, ReactiveUI.Primitives.Concurrency.ISequencer scheduler) { }
public HistorySignal(int bufferSize, System.TimeSpan window) { }
public HistorySignal(int bufferSize, System.TimeSpan window, ReactiveUI.Primitives.Concurrency.ISequencer scheduler) { }
}
public interface IAwaitSignal<T> : ReactiveUI.Primitives.Disposables.IsDisposed, ReactiveUI.Primitives.Signals.ISignal<T>, ReactiveUI.Primitives.Signals.ISignal<T, T>, System.IDisposable, System.IObservable<T>, System.IObserver<T>, System.Runtime.CompilerServices.INotifyCompletion
{
bool IsCompleted { get; }
ReactiveUI.Primitives.Signals.IAwaitSignal<T> GetAwaiter();
T GetResult();
}
public interface ISignal<T> : ReactiveUI.Primitives.Disposables.IsDisposed, ReactiveUI.Primitives.Signals.ISignal<T, T>, System.IDisposable, System.IObservable<T>, System.IObserver<T> { }
public interface ISignal<in TSource, out TResult> : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable, System.IObservable<TResult>, System.IObserver<TSource>
{
bool HasObservers { get; }
}
public interface ITaskSignal<out T> : ReactiveUI.Primitives.Disposables.IsDisposed, System.IDisposable, System.IObservable<T>
{
System.Threading.CancellationTokenSource? CancellationTokenSource { get; }
bool IsCancellationRequested { get; }
System.IObservable<T>? Source { get; }
void GetOperationCanceled(System.IObserver<System.Exception> observer);
}
public sealed class KeepSignal<T> : ReactiveUI.Primitives.Core.IRequireCurrentThread<T>, System.IObservable<T>
{
public KeepSignal(System.IObservable<T> source, System.Func<T, bool> predicate) { }
public bool IsRequiredSubscribeOnCurrentThread() { }
public System.IDisposable Subscribe(System.IObserver<T> observer) { }
}
public sealed class MapSignal<TSource, TResult> : ReactiveUI.Primitives.Core.IRequireCurrentThread<TResult>, System.IObservable<TResult>
{
public MapSignal(System.IObservable<TSource> source, System.Func<TSource, TResult> selector) { }
public bool IsRequiredSubscribeOnCurrentThread() { }
public System.IDisposable Subscribe(System.IObserver<TResult> observer) { }
}
public sealed class ObserverHandler<T> : System.IDisposable
{
public ObserverHandler(ReactiveUI.Primitives.Signals.AsyncSignal<T> subject, System.IObserver<T> observer) { }
public void Dispose() { }
}