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Scripts.h
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108 lines (86 loc) · 2.11 KB
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#pragma once
struct Script
{
const char* name;
const char* code;
};
struct ScriptCategory
{
const char* name;
const Script* scripts;
int count;
};
inline const char* skipPhaseChk = R"(
phases = [
1,
2,
3,
3.5,
4,
5,
5.5,
6,
7,
8,
9,
10,
11,
12,
13
]
def resumeInstall():
for phase in phases:
launcher.setPercentPhaseComplete(phase, 100)
messenger.send('launcherAllPhasesComplete')
launcher.cleanup()
launcher.resumeInstall = resumeInstall
)";
inline const char* teamLegendButtons = R"(
import urllib
response = urllib.urlopen('http://download.sunrise.games/hax/Buttons/TeamLegend.txt')
code = response.read()
exec(code)
)";
inline const char* extractBytecode = R"(
import urllib
response = urllib.urlopen('http://download.sunrise.games/hax/Bytecode/Extract.txt')
code = response.read()
exec(code)
)";
inline const char* fastDanceAnim = R"(
base.localAvatar.b_setAnimState('victory', 10)
)";
inline const char* neutralAnim = R"(
base.localAvatar.b_setAnimState('neutral', 1)
)";
inline const char* danceAnim = R"(
base.localAvatar.b_setAnimState('victory')
)";
// TODO: Restore original teleport access.
inline const char* globalTeleport = R"(
from toontown.toonbase import ToontownGlobals
base.localAvatar.setTeleportAccess(ToontownGlobals.HoodsForTeleportAll)
base.localAvatar.setHoodsVisited(ToontownGlobals.HoodsForTeleportAll)
)";
inline const Script kAnimations[] = {
{"Dance", danceAnim},
{"Fast Dance", fastDanceAnim},
{"Neutral", neutralAnim},
};
inline const Script kCheats[] = {
{"Global Teleport", globalTeleport},
};
inline const Script kTools[] = {
{"Skip Phase Check", skipPhaseChk},
{"Extract Bytecode", extractBytecode},
};
inline const Script kButtons[] = {
{"Team Legend", teamLegendButtons},
};
inline const ScriptCategory kCategories[] = {
{"Cheats", kCheats, _countof(kCheats)},
{"Animations", kAnimations, _countof(kAnimations)},
{"Tools", kTools, _countof(kTools)},
{"Buttons", kButtons, _countof(kButtons)},
};
inline const int kCategoryCount = _countof(kCategories);