Summary
Simulating cloth on a cape attached to an animated character fails repeatedly with intersection or self-intersection errors. The solver breaks after roughly 6 frames, though the exact frame varies with the animation used. Halving the substep count did not help.
Steps to Reproduce
- Open the reproduction blend file from the discussion attachment (blend is inside the zip since GitHub does not accept .blend).
- The scene has a character with an armature animation and a cape set up as cloth. The animation starts from a resting A-pose and fades into the main motion, intended to give the cloth a clean start.
- Run the simulation from frame 1.
- Observe the failure around frame 6.
Reproduction files from the discussion:
The reporter recreated the issue with a permissively licensed model: https://www.nexusmods.com/batmanarkhamknight/mods/624?tab=description
Expected Behavior
The cape simulates through the full animation without intersection or self-intersection errors.
Actual Behavior
The solver stops with intersection / self-intersection errors, typically around frame 6. Reducing substeps to half did not change the outcome. Starting from an A-pose and fading in the animation did not help either.
Environment
- Add-on version: Unknown
- Solver version: Unknown
- Blender version: Unknown
- OS/GPU/driver: Unknown
Contribution Agreement
Community Reference
#109
Summary
Simulating cloth on a cape attached to an animated character fails repeatedly with intersection or self-intersection errors. The solver breaks after roughly 6 frames, though the exact frame varies with the animation used. Halving the substep count did not help.
Steps to Reproduce
Reproduction files from the discussion:
The reporter recreated the issue with a permissively licensed model: https://www.nexusmods.com/batmanarkhamknight/mods/624?tab=description
Expected Behavior
The cape simulates through the full animation without intersection or self-intersection errors.
Actual Behavior
The solver stops with intersection / self-intersection errors, typically around frame 6. Reducing substeps to half did not change the outcome. Starting from an A-pose and fading in the animation did not help either.
Environment
Contribution Agreement
Community Reference
#109