Motivation
Currently, in some way on another i need to make multiple types of mesh on one closed mesh volume object. For now I separate chunk of mesh, selecting other type, then stitching back to other half. its working, but getting consistent pairing is pain, and mostly all changes lead to self intersection errors (one half collides with other)
Proposal
If possible, make another option in dynamics group to select type of mesh object by pin group, (like face sets, but for type) instead of single whole mesh instance, maybe animatable too. in result we get single uninterrupted, unstitched mesh volume with multiple types of areas with different properties.
Alternatives Considered
No response
Additional Context
something like this:
Contribution Agreement
Community Reference
No response
Motivation
Currently, in some way on another i need to make multiple types of mesh on one closed mesh volume object. For now I separate chunk of mesh, selecting other type, then stitching back to other half. its working, but getting consistent pairing is pain, and mostly all changes lead to self intersection errors (one half collides with other)
Proposal
If possible, make another option in dynamics group to select type of mesh object by pin group, (like face sets, but for type) instead of single whole mesh instance, maybe animatable too. in result we get single uninterrupted, unstitched mesh volume with multiple types of areas with different properties.
Alternatives Considered
No response
Additional Context
something like this:
Contribution Agreement
Community Reference
No response