the return of Hack & Slash
🇺🇸 ©️1991 - 2026 Robert Hurst 🧙
developed on a Chromebook using Visual Code and TypeScript/html/css for the browser with terminal emulator and classic telnet clients; and also to run the resulting Node.js full stack services and app on the Google Cloud Platform (us-central1) or in a Docker container.
- updated to Node.js LTS/Jod
- 📺 xterm.js
v6.0.0
- 21-months of accumulated small fixes with docs
- latest package dependencies tested with Node.js
v18.9and TypeScriptv5.1.5 - 📺 xterm.js
v5.2.1with improved WebGL renderer - occasional display of monster compendium
descriptionsadded for better context
- 🇺🇸 Never Forget. The North remembers. 🐺
- 📦 latest package dependencies tested with Node.js
v16.9and TypeScriptv4.4.3 - 👍 improved UI
clientcompatibility for modern browsers - 📺 xterm.js
v4.14.1configured to use its WebGL renderer - 👨💻 major code & data refactoring for CI/CD with overall improvements to ease startup installations
- 📋 configurations moved into
etc/sysop.json&game/play/runtime.jsonwith current game state saved inusers/game.jsonfiles - 📖 separated each character class out of the dankdomain config to allow for reroll templating of startup values, i.e., assign differing assets like weapon, spells, etc, which also expands the rules of engagement with each NPC
- 🪙 added play
xrateattribute to configure economy - Coin uses ES2020BigInt - 🚣 player
hullpoints can no longer reach0by cannon fire - 🪄 added class modifiers that adds effectiveness to
heal,blast, andbig blastspells - 😡 added
cursepower to a Cursed ring - retreats from this ring bearer puts a curse on you
- door app runs as
DDnetand moved main to run asDDplay - bot Elemental orders added for each menu
- added
SDLmixerinDDtermtoplaymusmusic & sound events from a Linux shell - xterm.js
v4.13
- running framework for automated bot(s) as an Elemental in place 🤖
- debugged code refactoring that broke session expiry and some coin properties
- build/run on latest Node
14or16with xterm.jsv4.12 - can host as a local BBS door by authenticating with a compatible Mystic
door.sysformat
- major code refactoring for CI/CD 👨💻
- automated player bot integration begins
- latest xterm.js
v4.11and node-pty0.10.1 @theflyingape/xvtv1.4.3 all-new package release- renamed Ɗanƙ Ɗomaiƞ as
Ɗaɳƙ Ɗoɱaiɳ
- Merry Christmas! 🎅 🎄
- player fairness corrections
- updated dungeon specials distribution pattern
Dockerfileto run app in a container- tweaks to cosmetics, final deeds
- Veterans Day and DJT #45 is still Alive!
- Providence Plantations was dropped from the state of Rhode Island name
- maintenance release: UI fixes and corrected limit to "boss" encounters in play.json
- new boss encounter: Medea, an old witch/sorceress that can "help" adventurer (for a price):
- any unique rings are taken away from other players and given to you; or
- if player does not possess
Morph, provide advanced Magic (replaces wish from the well); or - resurrect the dead & curse the land
- UI
appandclientcode completely refactored- removed
iframesinto a single page app - rewrote an improved
CSSlayout
- removed
- moved development onto a Samsung Galaxy Chromebook
- general browser client improvements
- add Facebook Group
- web page "wall" zooms to fill 80% device window width
- added
Notofonts for unicode 13 character support and renamed Dank Domain asƊanƙ Ɗomaiƞ
- general terminal emulation improvements
- pass Uint8Array in place of String for classic
PC ANSIsupport - optimize
xvtinput handling; added drain() to empty typeahead to critical spots - added
telnet-socketfor an integrated telnet service - added
net-keepaliveto address telnet hackers - xterm.js
v4.9release
- pass Uint8Array in place of String for classic
- general dungeon improvements
- added
🏃 find the exitalert to prompt player that it's time to move on to another level - casting teleport consumes some online time to mitigate 'unlimited' teleporting with a magical ring
- added +Time (5-minutes) to Wheel of Life
- deeper dank dungeon mazes become increasingly more complex
- corrected will-o-wisp avenger generator
- added
- reintroduce menu files that override internal rendering
- access promotion celebration messages
- renamed main menu Lists to Library
- dungeon map enhancements
- xterm.js
v4.6release - xvt
v1.2release for scrollback enhancements
- Rhode Island last day of its illegal sequestering of healthy residents (coined as "Stay At Home") order
- refactor for
animate.css v4 - changes to joust lost deed eligibility
- Easter 🐣
- refactor class 'None' as 'Spirit'
- instantiate
ImaginationandNobodyas "Elemental" player bots 🤖 (coming soon?) - xterm.js
v4.5release xvtword-wrap fix- add Visual Code debug launch ddgame & ddclient settings
- April Fools' Day 🃏
- improved telnet client service to allow expanded use of the "XT" emulation mode and wall messages pass between concurrent players: both browsers and telnet
- re-make
access.jsonthat's better aligned for midnight/noon resets on player visits -- gives COVID-19 illegally sequestered players more opportunity to play
- bundled with Google Noto
mono+emojifonts for improved Unicode 11 support - user trace files can be edited and copied over as
save.jsonfile, which will auto-update the Players table
- xterm.js
v4.4release with Unicode 11 support
- Happy New Year! 🔔
- re-instated telnet service
- tweaks to cosmetics, final deeds
- Happy Thanksgiving! 🦃
- moved into Google Cloud Platform (
us-central1) - package requires Linux OS and Node
10.16
developed on a Linux Intel i7 workstation using Visual Code and TypeScript/html/css for the web client with terminal emulator; and to run the Node.js service and app behind an Apache SSL Proxy on an Linux Intel Atom server using a Verizon FiOS 400mb Internet service
- cursing a player sticks for their next play, regardless
- more sound effects added
- xterm.js
v4release with outdated package updates
- 150th day of the year
- large internal maintenance release: merge to master
- web client rest call to show an expanded gallery
node telnetclient error handling- xterm.js
v3.13.2release with outdated package updates
- Babe Ruth Day ⚾
- more evenly distributed monsters for dungeon levels 50+
- reorganized materials in Items, Arena, and Dungeon
- users can post Auto Message, Main Menu border, and Tavern arguments
- added Victory & Deed medals for gamification
- bumping into a character in the square may incur any material loss
- PC saving throw to avert an attacker's turn by supernatural or skillful means
- xterm.js
v3.12.2release with outdated package updates
- Valentine's Day 💘
node telnetconnects same as the browser client without requiring a telnet service- Novice player transforms into a Fighter at level 50
- JSON data file fixes
- Groundhog Day 🐿
- added a dwarven merchant in place of dungeon armor & weapon shops
- added extra armor & weapon items as dungeon gifts
- enhances to dungeon map and its mapping as it relates to player's blessed state
- updated detection for Chrome add to homescreen (A2HS) option
- improved error traps & handling
- xterm.js
v3.11.0release with outdated package updates
- Happy New Year! 🔔
- big maintenance release after many hours of testing
- enhances to dungeon map and its mapping as it relates to player's intellect
- Merry Christmas! 🎅 🎄
- added twenty 💍 rings of power to wearable items,
8are unique - tax credit for real estate + security
- lessen random event occurences when entering a dungeon level
- xterm.js
v3.9.1release with outdated package updates - class code refactoring with minor bug fixes
- Happy Thanksgiving! 🦃
- UI
app&clientimprovements with a new Google domain registered: DDgame.us - dungeon potions are bottled consistently per call
- temporary buff diminishes after every engagement
- like hone, apply lower poisons to increase temporary buff
- a blessed/cursed state does not carry over into player's new day
- completed dungeon set of animated profile cards in media packs
- package dependency updates and minor bug fixes
- Columbus Day! ⛵️
- package requires Linux OS and Node
10.10 - xterm.js
v3.8.0release with outdated package updates - plays (number of arena, brawl, dungeon, etc.) are now configurable
- UI improvements, webLinks addon
- xterm.js
v3.5.0release with outdated package updates ipstackapi support- updated media packs
- minor bug fixes
- Node.js
10support - xterm.js
v3.4.1release with other package updates - removed express-ws (stale, security issue), re-wrote door for ws
- minor bug fixes
- Memorial Day! ⛪️
- xterm.js
v3.4.0release - builds with gcc c++
v8.1(Fedora 28) - NPC jailer
- Patriots' Day! 🇺🇸
- xterm.js
v3.3release, and corrected TypeScript typings for ExpressWs transpiling strictness - launched replacement game web site, but door hosting is still managed local (to me)
- door client improvements
- minor weakened monster tweaks and some bug fixes in battle
- Happy St. Patrick's Day! 🍀
- xterm.js
v3.2release with preferred Google font IBM Plex Mono - an Arena summoned demon is a fair contest
- dungeon: improved level rendering and a chance taxman boss encounter
- improved 'inactive player' management, and auto-email reminders until account deletion
- PVP game enforcement for when player status is defeated or in jail
- wagering limit and 🍒 Cherry Bomb 💣 Slots added to casino
- door: TypeScript
app+clientusing xterm.jsv3release - brawling can include NPC participation
- minor dungeon spawning and the teleport avoids caverns
- if you fail to reroll as an immortal, you must choose a different class
- level with charisma table limits at the casino
- 0.9.16 release, Happy New Year! 🔔
- dungeon: old cleric is an active PC, fairies, monster action words
- tavern: barkeep and brawling
- list of deeds: champions and heroes
- generally improved fairness and code maturity
- live 0.9.6 release, Merry Christmas!
- Keno
- dungeon: gifts, wishing well, wheel of life
- naval battles
- taxman: at city gates and tavern
- deeds: memorable hits
- lurker mode: watch online player
- beta 0.8.1 release, uses xterm.js with smarter browser layout/resizing, Happy Thanksgiving!
- some casino tables are open
- naval shipyard, sea monsters, and fishing
- party fights
- formation of the deep dank dungeon
- a monster set of ASCII art donated by Johannes Pelzer
- reformatted legacy ChangeLog file into this CHANGELOG.md
- alpha 0.4 release using Node.js
8
- alpha development using
Node.js 6
developed using GCC on a SuperMicro dual P3 Linux server with a Cox cable modem
- Ran across this Source Lines of Code cost estimation and pointed it to my venerable online MUD. The bottom line: a remake in 2005 would have taken about a year for ~5 developers at over a half-million dollars.
Creating filelist for hack
Creating filelist for rpgclient
Creating filelist for rpgd
Creating filelist for rpgwatch
Creating filelist for rpgweb
Creating filelist for sysop
Categorizing files.
Finding a working MD5 command....
Found a working MD5 command.
Computing results.
SLOC Directory SLOC-by-Language (Sorted)
14249 rpgclient ansic=14249
1779 rpgd ansic=1779
1409 top_dir ansic=1409
1238 rpgweb ansic=1238
0 hack (none)
0 rpgwatch (none)
0 sysop (none)
Totals grouped by language (dominant language first):
ansic: 18675 (100.00%)
Total Physical Source Lines of Code (SLOC) = 18,675
Development Effort Estimate, Person-Years (Person-Months) = 4.32 (51.88)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months) = 0.93 (11.21)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule) = 4.63
Total Estimated Cost to Develop = $ 584,070
(average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
- Major bug-fix on USER master file; it is now 64-bit friendly
- Updated all source to allow compiling with gcc 4.3
- Removed makefiles and replaced with Code::Blocks project files
- Added WILD icon and adjusted payoffs in Casino's Slot Machine.
- Corrected transmission of soundbytes.
- Added cancel typeahead (Ctrl-X) features in critical areas to avoid random events from taking buffered keyboard events, such as Y/N prompts and falling through dungeon trapdoors.
- Added some honor among thieves in the dungeon.
- Added Big Blast to most memorable hits.
- Adjusted Thief to an average melee with less backstab power.
- Fixed skill from Wands to Scrolls to work.
- Reaching level 50 now earns you a skill point to assign to your character, either +10 to any ability attribute or melee, backstab, poison, magic, or stealing.
- Some class table mods made to starting points.
- Tweaked character classes and skill sets.
- New backstab factor in battle engine.
- Fixed install script to create a default
/etc/rpgd.conf
- Minor console and sound bug fixes.
- Added a
hackshell script that kills playing music and sets a cool console font before running therpgclient.
- Minor updates to cgi utility,
rpgwatch, and package.
- Fixed
fork() _exitcompletion insndplay()to comply with glibc spec. - Minor tweaks to characteristics and spoils to the deeper dungeon levels.
- Updated documentation.
- Ported all packages to the KDevelop C/C++ IDE with installation changes.
- Rewrote AI within
Battle()to be smarter in its spell casting selections, as well as tweaked excellent hits and blasts. - Fixed treasure detect map.
- Adjusted Wheel of Life Grace and Doom! payoffs.
- Ogre-class has been redefined to be the best at melee, at further expense of dexterity.
- Fixed potential midnight bug in daemon.
- Changed New User registration to be more 'net friendly. The inclusion of an e-mail address field now auto-validates the account. This makes
sendmaila prerequisite. - Extensive rewrite of
rpgwebto include too many web features to list. - Also added an enchanted map feature in the dungeon.
- Updated GTK+
Sysoputility. - Fixed cleanup routines.
- Happy 11th Birthday to Erin J. Hurst.
- Updated source & binaries to work correctly with Linux 2.2.18 kernel and glibc-2.2.
- Updated installation script to be
xinetdaware. - Added
rpgwebfor web site output.
- Fixed GTK
Sysopbuild and some internal flags. - Added dungeon armor and weapon gift shops.
- Enhanced the Legendary Wishing Well and Wheel of Life routines.
- Added portals to other deep, dank dungeons. Exploring them widens the range of risks & rewards, as well as a few more treats along the way.
- Minor bug fixes to
rpgdserver. - Changed bail-out from jail algorithm at login.
- New player rating algorithms.
- Added casino music.
- Added many more sounds.
- Fixed 5-card = 21 bug.
- Rounded some money calculations to nearest coinage for a more realistic look.
- Added a magic map treasure to each dungeon floor.
- Added a bonus sound.
- Fixed
RPGclientWindows packager.
- Updated install script
- a surprised dungeon thief will vanish
- more sound events, better DEC OSF/1 support, and more minor bug fixes.
- Improved async input handling with timeouts.
- Updated GTK
Sysoputility. - Fixed monster poisoning.
- Created GTK
Sysoputility. - Added toss vial option in Dungeon.
- Added better FreeBSD support [thanks Shane Bryldt for use of his FreeBSD server].
- Install/Makefiles updated.
term.cfixed.
- Minor bug fixes that check Origin/Name of Class, Armor, and Weapon.
- Bug fix when checking a new dungeon level.
- Thanks to Travis Mikalson for his debugging.
- Re-engineered install procedure. Binaries are optimized to less than half their original size.
- Moved Won Game stuff from client to server, gives any online users at the time the boot.
- Updated some Sysop functions.
- Got rid of visitors in the newspaper.
- Keep last 5 callers, instead of 3.
- Better signal trapping.
- More robust client-server handling of timeouts.
- Split out and display the effect of ego weapon/armor during battle.
- Added a check when adventuring in the dungeon to influence bad events upon the player without reasonable security for his experience level.
- Wishing Well can generate multiple key hints and spells.
- Fixed an overflow bug in
rpgclient.exe.
- Tax Collector monitors tavern entrance.
- RPGD sends HUP signal to idle client after 10-minutes and KILL signal after 20-minutes.
- RPGD startup re-builds USER files regardless and will re-build GANG from USER if deleted.
- Added
<C>olorsoption for gang leader to edit their party's banner. - Added a new binary,
rpgwatch, which opens a socket forrpgclientto pipe its output to.
- Relaxed poison vaporizing chances to be more in line with magic enhancements.
- Updated
rpgdbtree handling routines to be unassuming about keys-per-node and protect better against memory access violations.
- Modified permanent ToAC/ToWC to never increase if their values are negative to begin with (i.e., damaged by falling).
- Over- poisoning a weapon may vaporize it, as too much magic will.
- Added Sysop functions (
@) in the Main Menu.
- Use
getchar()/select()workaround so cursor arrow keys will work again in the dungeon.
- Ported to Linux 2.2.10 using MetroWerks CodeWarrior.
rpgdis a background server daemon andrpgclientis aninetdclient service.
developed using SAS/C on an Amiga 3000T with a Supra FAX Modem 28.8k
- Added dungeon MODs while exploring the deep, dank dungeon.
- This release is now FREEWARE and my final release (for now). Moohahahaha-ha!
- Added some more local, sound effects.
- Sea Hag is now cursed and armed with random ego items.
- Hack & Slash BBS hits 60,000 calls made from 19-Jun-1992. (~44 calls/day).
- Adjustments made to class, magic, naval, and weapon file sets.
- Battling another user's warship may result in permament hull-point loss, regardless of mounted cannons.
- Any gang member that teleports away during the party is the same as not participating in the first place. This can affect the spoils collected at the end of the fight.
- You can no longer 'bump' into someone going to the Square when 'visiting'.
- Life Stealing spell will take up to half the victim's experience points away from him, but the taker may only get up to their level's worth of experience (and possibly go up an experience level during the battle).
- Added Top 20 feature to High Score List.
- Messages can contain embedded ANSI sequences, i.e.,
\0for BLACK,\1for RED,\2for GREEN,\3for YELLOW,\4for BLUE,\5for MAGENTA,\6for CYAN, and\7for WHITE. Plus,\10+ color #0-7to add BOLD and/or\100to add blink.
- Added Mystical Wheel of Life to Dungeon. Only Novice Players will get the dungeon prompt all the time.
- Fixed extended spell bugs.
- A player's bounty postings get erased when that player rolls.
- All executables recompiled and optimized for SAS/C v6.56.
- Added extended spells to dungeon: Armor Rusting, Weapon Decay, Big Blast, Mana Stealing, Life Stealing.
- Player may find Wand or Scroll; Spell may be taught from a Wish.
- Money lost to another player gets applied towards his outstanding loan first, the remaining balance is left in his hands. Upon first caller after midnight, server moves any money in player's hands to his bank account.
- Fixed many Enforcer-hits!
- Added Iconify menu item for Modem Lines; iconified clients yield faster serial ops.
- Fixed bug from SAS/C
getft(); use AmigaDOSDateToStr().
xemrpgbbs.librarycreated for use with Term and other Amiga terminal programs that support external emulation. Emulation now supports any point size, not just my wife's size (8).- New
rpgbbs.librarycompletely replacessercon.library. - Naval warships cannot carry more than a full complement of cannons cost -- the rest of the booty will sink to the ocean floor.
- Ego Weapons & Armor.
- Auto-purge added to delete players that haven't called in some time.
- New players must start as Novice class fighters.
- Morph & Disintegrate spells have swapped places on spell list (#15 & #16).
- All executables recompiled and optimized for SAS/C v6.55.
- A player can no longer duck a punch and hit a dead or jailed player.
RPGBBSclientcan run as a CLI-door.RPGBBSserverhas the option to run without its custom screen (RPG=DOOR).- New IFF sound support for chat mode and other various events.
- New
sercon.librarysupports ZOOM gadget (suppress local console output) for faster modem throughput.
- New
Sysoputility program with GadTools interface.
- Hack & Slash BBS goes back online.
- Illusion Spell replaces Mayhem Spell.
- Added .PXL files for bit-mapped graphics.
- Complete rewrite! Support for Workbench 2.0+ only.
- All files have changed their internal structure. Multiple sets of character, weapon and armor classes.
- ANSI/VT220 console support for all video modes.
- 100% event driven.
developed using SAS/C on an Amiga 3000/16 with a Supra FAX Modem 14400
- Added
<T>oday&<Y>esterdaynewspaper in Tiny's Tavern. - Rewrote Gang Wars to include class-dependent action:
- fighting classes hit harder, magic users cast spells, poison users may apply their ware.
- Word-wrapped file comments.
- Check gang pointers upon boot and logon for corrupt data.
- Can't Swear at Tiny anymore after allowable calls.
- Blinking cursor.
- File section will determine if an associated icon on the drawer should be accessible to the user's access level.
- Maximum screen rows definable per user.
- Added
<S>wear at Tiny. Don't swear too many times!
- Added
DEPTHandFONTToolTypes. - ANSI emulation is built in, rather than using
console.deviceas the screen driver.
- Wrote
XPRtalkutility to replacerz&szutilities. Now supports Xmodem, Zmodem, and Kermitxprlibraries. - Allow 15 separate file paths and 1 upload path. Each path can hold up to 48 subdirectories.
- Fixed mega-bucks bug should a user wield an ego weapon/armor and defeat any dungeon monster.
- Fixed potential bug when user types OFF or drops carrier in key positions within program.
- Fixed potential bug when asked to `Hire a Scout' for your character statistics.
- Added SMASH! for very good attack hits (98%-100%).
- Added EGO weapons & armors. Only won off of creature.
- If you kill your Gang Leader or he dies fighting you, you become the Gang Leader.
- Added system call to
rz&szfile transfer utilities to allow elementary usage of a file section.
- Updated all ANS files to 16-color.
- Added KENO lottery number game to Gambling Casino.
- Removed Menu drawer. All submenus are embedded in executable and rendered to specified emulation.
- Added Potion of Augment (makes you feel invincible!) and vial of crack (you think you feel invincible!).
- Change emulation drivers to
<0> ASCII,<1> VT100, and<2> ANSI16-color. - Added
DELAY=minToolType to specify # of minutes user must wait between calls. - Delete your current
RPGBBS.systemso new one can be created to reserve 240-bytes to hold REASON last 3 callers were logged off. - Added
<Y> Your Statistics(new look) to Sysop Menu.
RPGclientis now memory RESIDENTable.- Top 3 Immortals have their level highlighted in lists.
- Added Bounty feature in Tavern.
- Open screen & windows with 2.0 tags for 3d look.
- Display Neptune & Sea Hag pix, like Mermaid.
- Logon is now event-driven, not
Delay()-driven. - Walking into dungeon walls causes a 1-hit point loss.
- Retreat from gang shows surviving members hit points remaining.
- Server correctly handles maximum online users. Shutdown will no longer occur if any clients are still active.
- Pending messages between online users added. All online users receive messages about certain events taking place from the other `lines' as they occur.
- Fishing for oysters now have a cannon factor involved, so the less cannons you have, the less gold you receive for pearl/diamond.
- Defense agility was not taken in account properly!
- Key Hint works properly now.
- Brawl algorithm calculates for character class now. This is to account for Beast & Undead class that get no + agility bonus. Magic users (again) get screwed, but it goes with the flow. Defense agility calculated in.
- Robbing the bank properly alerts users-with-Bank-money who done it and empties their respective accounts.
RPGserver&RPGclientreplaceRPGBBS. Multi-user is now supported! Icon tool types replace.configfile.- Increase number of users to 200 and gangs to 50.
- Auto-Verify function added. Up to 2 accounts per phone number can get verified. "Bad" phone numbers get logged in
BadPhone.listto mark unwanted dialbacks. - Money format default replaces scientific format. Now display gold in platinum, gold, silver, & copper pieces format.
<M>ost Wantedlist added to Party option.<Y>our character statisticshas been redesigned.- Gambling Casino now has
<S>lots. - Added four more default classes: Beast, Lizard, Rogue, and Undead.
- Buying poison only lists those vials you can afford + 1.
- Each class now have separate definitions for suggested ability assignments, noted feature, and maximum weapon & armor classes they can purchase in Square.
- Riddle of Key sequence remains same for rolling user until it is solved to advance to Hero. It gets reset if System Reroll or Hero does not advance to Titan.
- Mollicone spell becomes Mayhem spell. New spell Morph added.
- Sysop functions
<E> Send E-mail&<M> Read your mailadded.
- Dungeon size fluctuates; width 7-15, height 7-10.
- Thief may surprise you in other ways than in the pocket.
- "Magic Mapping" feature traces where you have been.
- Wishing Well randomly appears in dungeon.
- More types of potions to quaff in dungeon.
- Dungeon monsters have 2 new spells: Acid rain & Curse.
- ANSI & TeXT pictures for arena, dungeon, and players. Please add/modify your own!
- You may run into an active player in the dungeon of the same level, in place of a monster.
- Warning bell character is not sent to the console when a remote user logs on.
- Added Sysop functions View loser log & eXterminate user. The
sysop.logis useful for tracking down "chronies" who use them to augment their real characters. There are a lot of cheaters who can't play by the rules, thus the exterminate function -- make 'em play again!
- Up to 16 Message Bases may be defined.
- Added Sysop functions Bless & Curse.
- Escaping the dungeon when sent there by the old sea hag is not good enough. You must now defeat the bitch in combat. She's a level 99 God with 1/6th the hit points and she cannot teleport away.
- Neptune of the Sea cannot teleport away.
- Display initialization procedure to console.
- <2400 baud users don't get the Logon file. Really.
- Added
<R>eplyoption to Email. - Eliminated
Tables.cand madeConfigprogram for more customization.
- Purge user after # days when rerolling now works.
- Log to user note when someone retreats in naval battle.
- Dungeon teleport may become inoperative for that level.
- Tavern brawls have two new saving throws for ducking or landing a punch with a +/-5% ratio.
- First release to Steve Hostettler of Toledo, OH.
- Supports ANSI mode. Local mode now uses
console.device. - Don't call verify a number starting with 911, ugh.
Hack & Slash BBSgoes online at Patricia Court in Warwick, Rhode Island:(401) 787-1437with Caller ID.
developed using GW-BASIC on an IBM XT MS-DOS PC with a Supra 2400 baud modem
- BBS went online at Manton Avenue in Providence, Rhode Island
- added blessed / cursed state on a player
- added Go Fishing to Naval section
- ported from Apple Ⅱ BASIC TproBBS Guy T. Rice