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This repository was archived by the owner on May 15, 2024. It is now read-only.

Distribute the GameObjects across the ExecutionGroups #44

@TheElectronWill

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@TheElectronWill
  • At most n ExecutionGroups, where n is the number of cores.
  • Start n groups when Tuubes starts OR add new groups later when needed to keep up with the increasing number of GameObjects?
  • Dynamically equilibrate the groups? How?
  • Use "hints" to keep tightly related objects in the same group? Hints would be provided by the objects themselves.

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