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| 1 | +import { Angle, normalizeAngle } from "@app/lib/Angle"; |
| 2 | + |
| 3 | +function toAngle(a: Vertex, b: Vertex): Angle { |
| 4 | + const dx = a.x - b.x; |
| 5 | + const dy = a.y - b.y; |
| 6 | + |
| 7 | + return new Angle((Math.atan2(dy, dx) * 180) / Math.PI); |
| 8 | +} |
| 9 | + |
| 10 | +export function toDistance(a: Vertex, b: Vertex): number { |
| 11 | + const dx = a.x - b.x; |
| 12 | + const dy = a.y - b.y; |
| 13 | + |
| 14 | + return Math.sqrt(dx * dx + dy * dy); |
| 15 | +} |
| 16 | + |
| 17 | +function distanceToSeg(linedef: Seg, camera: Camera): number { |
| 18 | + const len = toDistance(linedef.start, linedef.end); |
| 19 | + const dx = linedef.end.x - linedef.start.x; |
| 20 | + const dy = linedef.end.y - linedef.start.y; |
| 21 | + |
| 22 | + return Math.abs( |
| 23 | + dy * camera.x - dx * camera.y |
| 24 | + + linedef.end.x * linedef.start.y - linedef.end.y * linedef.start.x |
| 25 | + ) / len; |
| 26 | +} |
| 27 | + |
| 28 | +function angleFromScreenX(screenX: number, camera: Camera): Angle { |
| 29 | + const fov = camera.fov.degrees; |
| 30 | + const centerX = camera.screen.width / 2; |
| 31 | + const angleOffset = ((screenX - centerX) / camera.screen.width) * fov; |
| 32 | + |
| 33 | + return new Angle(angleOffset); |
| 34 | +} |
| 35 | + |
| 36 | +function caclulateScaleFactor( |
| 37 | + screenX: number, |
| 38 | + linedef: Seg, |
| 39 | + camera: Camera |
| 40 | +): number { |
| 41 | + const screenXAngle = angleFromScreenX(screenX, camera); |
| 42 | + |
| 43 | + const wallDir = toAngle(linedef.end, linedef.start); |
| 44 | + const wallNormal = new Angle(wallDir.degrees + 90); |
| 45 | + |
| 46 | + const viewAngle = camera.angle.degrees + screenXAngle.degrees; |
| 47 | + const skewAngle = new Angle(viewAngle - wallNormal.degrees); |
| 48 | + const skewAngleCos = Math.abs(skewAngle.cos); |
| 49 | + |
| 50 | + const screenXAngleCos = Math.abs(screenXAngle.cos); |
| 51 | + |
| 52 | + return skewAngleCos / screenXAngleCos; |
| 53 | +} |
| 54 | + |
| 55 | +function toScreenX(angle: number, angles: IntersectionAngles, camera: Camera): number { |
| 56 | + const fov = camera.fov.degrees |
| 57 | + |
| 58 | + return ((angle - angles.cameraFrom) / fov) * camera.screen.width; |
| 59 | +} |
| 60 | + |
| 61 | +function intersects(aFrom: number, aTo: number, bFrom: number, bTo: number) { |
| 62 | + return (aFrom <= bFrom && bFrom <= aTo) || (aFrom <= bTo && bTo <= aTo); |
| 63 | +} |
| 64 | + |
| 65 | +function includes(aFrom: number, aTo: number, bFrom: number, bTo: number) { |
| 66 | + return (aFrom <= bFrom && bFrom <= aTo) && (aFrom <= bTo && bTo <= aTo); |
| 67 | +} |
| 68 | + |
| 69 | +export function projectionToPoints(projection: SegProjection): Vertex[] { |
| 70 | + return [ |
| 71 | + { x: projection.start.screenX, y: projection.start.bottomY }, |
| 72 | + { x: projection.start.screenX, y: projection.start.topY }, |
| 73 | + { x: projection.end.screenX, y: projection.end.topY }, |
| 74 | + { x: projection.end.screenX, y: projection.end.bottomY }, |
| 75 | + ] |
| 76 | +} |
| 77 | + |
| 78 | +interface IntersectionAngles { |
| 79 | + linedefFrom: number; |
| 80 | + linedefTo: number; |
| 81 | + cameraFrom: number; |
| 82 | + cameraTo: number; |
| 83 | +} |
| 84 | + |
| 85 | +function calculateIntersectionAngles(linedef: Seg, camera: Camera): null | IntersectionAngles { |
| 86 | + let linedefFrom = toAngle(linedef.start, camera).degrees; |
| 87 | + let linedefTo = toAngle(linedef.end, camera).degrees; |
| 88 | + let cameraFrom = normalizeAngle(camera.angle.degrees - camera.fov.degrees / 2); |
| 89 | + let cameraTo = normalizeAngle(camera.angle.degrees + camera.fov.degrees / 2); |
| 90 | + |
| 91 | + const clockwiseDiff = normalizeAngle(linedefTo - linedefFrom); |
| 92 | + |
| 93 | + if (clockwiseDiff > 180) { |
| 94 | + let tmpDegrees = linedef.start; |
| 95 | + linedef.start = linedef.end; |
| 96 | + linedef.end = tmpDegrees; |
| 97 | + |
| 98 | + let tmpVertex = linedefTo; |
| 99 | + linedefTo = linedefFrom; |
| 100 | + linedefFrom = tmpVertex; |
| 101 | + } |
| 102 | + |
| 103 | + if (cameraTo < cameraFrom) { |
| 104 | + cameraTo += 360; |
| 105 | + } |
| 106 | + |
| 107 | + if (linedefFrom > linedefTo) { |
| 108 | + linedefTo += 360; |
| 109 | + } |
| 110 | + |
| 111 | + if (!includes(cameraFrom, cameraTo, linedefFrom, linedefTo)) { |
| 112 | + if (!intersects(linedefFrom, linedefTo, cameraFrom, cameraTo)) { |
| 113 | + if (cameraTo < 360 && linedefTo > 360) { |
| 114 | + cameraTo += 360; |
| 115 | + cameraFrom += 360; |
| 116 | + } |
| 117 | + if (linedefTo < 360 && cameraTo > 360) { |
| 118 | + linedefTo += 360; |
| 119 | + linedefFrom += 360; |
| 120 | + } |
| 121 | + if ( |
| 122 | + !includes(cameraFrom, cameraTo, linedefFrom, linedefTo) && |
| 123 | + !intersects(linedefFrom, linedefTo, cameraFrom, cameraTo) |
| 124 | + ) { |
| 125 | + return null; |
| 126 | + } |
| 127 | + } |
| 128 | + } |
| 129 | + |
| 130 | + return { |
| 131 | + linedefFrom, |
| 132 | + linedefTo, |
| 133 | + cameraFrom, |
| 134 | + cameraTo |
| 135 | + }; |
| 136 | +} |
| 137 | + |
| 138 | +interface VertexProjection { |
| 139 | + screenX: number; |
| 140 | + topY: number; |
| 141 | + bottomY: number; |
| 142 | +} |
| 143 | + |
| 144 | +export interface SegProjection { |
| 145 | + start: VertexProjection; |
| 146 | + end: VertexProjection; |
| 147 | + sector: Sector; |
| 148 | + distance: number; |
| 149 | +} |
| 150 | + |
| 151 | +export function projectSeg(camera: Camera, sector: Sector, linedef: Seg): SegProjection | null { |
| 152 | + const angles = calculateIntersectionAngles(linedef, camera); |
| 153 | + |
| 154 | + if (angles === null) { |
| 155 | + return null; |
| 156 | + } |
| 157 | + |
| 158 | + const distance = distanceToSeg(linedef, camera); |
| 159 | + |
| 160 | + const ceilRelativeHeight = (sector.ceilHeight ?? 0) - camera.z!; |
| 161 | + const floorRelativeHeight = camera.z! - (sector.floorHeight ?? 0); |
| 162 | + |
| 163 | + const startScreenX = angles.linedefFrom < angles.cameraFrom |
| 164 | + ? 0 |
| 165 | + : toScreenX(angles.linedefFrom, angles, camera); |
| 166 | + |
| 167 | + const endScreenX = angles.linedefTo > angles.cameraTo |
| 168 | + ? camera.screen.width |
| 169 | + : toScreenX(angles.linedefTo, angles, camera); |
| 170 | + |
| 171 | + const startScale = caclulateScaleFactor(startScreenX, linedef, camera); |
| 172 | + const endScale = caclulateScaleFactor(endScreenX, linedef, camera); |
| 173 | + |
| 174 | + const horizontalCenter = camera.screen.height / 2; |
| 175 | + |
| 176 | + const startTopY = horizontalCenter - (ceilRelativeHeight * startScale / distance); |
| 177 | + const startBottomY = horizontalCenter + (floorRelativeHeight * startScale / distance); |
| 178 | + const endTopY = horizontalCenter - (ceilRelativeHeight * endScale / distance); |
| 179 | + const endBottomY = horizontalCenter + (floorRelativeHeight * endScale / distance); |
| 180 | + |
| 181 | + return { |
| 182 | + start: { |
| 183 | + screenX: startScreenX, |
| 184 | + topY: startTopY, |
| 185 | + bottomY: startBottomY |
| 186 | + }, |
| 187 | + end: { |
| 188 | + screenX: endScreenX, |
| 189 | + topY: endTopY, |
| 190 | + bottomY: endBottomY |
| 191 | + }, |
| 192 | + sector: sector, |
| 193 | + distance: distance |
| 194 | + }; |
| 195 | +} |
| 196 | + |
| 197 | +export interface ProjectionScreenX { |
| 198 | + start: number; |
| 199 | + end: number; |
| 200 | +} |
| 201 | + |
| 202 | +export function projectSegX(camera: Camera, linedef: Seg): ProjectionScreenX | null { |
| 203 | + const angles = calculateIntersectionAngles(linedef, camera); |
| 204 | + |
| 205 | + if (angles === null) { |
| 206 | + return null; |
| 207 | + } |
| 208 | + |
| 209 | + const startScreenX = angles.linedefFrom < angles.cameraFrom |
| 210 | + ? 0 |
| 211 | + : toScreenX(angles.linedefFrom, angles, camera); |
| 212 | + |
| 213 | + const endScreenX = angles.linedefTo > angles.cameraTo |
| 214 | + ? camera.screen.width |
| 215 | + : toScreenX(angles.linedefTo, angles, camera); |
| 216 | + |
| 217 | + return { |
| 218 | + start: startScreenX, |
| 219 | + end: endScreenX |
| 220 | + }; |
| 221 | +} |
| 222 | + |
| 223 | +interface ProjectionScreenY { |
| 224 | + start: { |
| 225 | + top: number; |
| 226 | + bottom: number; |
| 227 | + } |
| 228 | + end: { |
| 229 | + top: number; |
| 230 | + bottom: number; |
| 231 | + } |
| 232 | +} |
| 233 | + |
| 234 | +export function projectSegY(camera: Camera, projectionX: ProjectionScreenX, sector: Sector, linedef: Seg): ProjectionScreenY { |
| 235 | + const ceilRelativeHeight = (sector.ceilHeight ?? 0) - camera.z!; |
| 236 | + const floorRelativeHeight = camera.z! - (sector.floorHeight ?? 0); |
| 237 | + |
| 238 | + const horizontalCenter = camera.screen.height / 2; |
| 239 | + |
| 240 | + const startScale = caclulateScaleFactor(projectionX.start, linedef, camera); |
| 241 | + const endScale = caclulateScaleFactor(projectionX.end, linedef, camera); |
| 242 | + const distance = distanceToSeg(linedef, camera); |
| 243 | + |
| 244 | + const startTopY = horizontalCenter - (ceilRelativeHeight * startScale / distance); |
| 245 | + const startBottomY = horizontalCenter + (floorRelativeHeight * startScale / distance); |
| 246 | + const endTopY = horizontalCenter - (ceilRelativeHeight * endScale / distance); |
| 247 | + const endBottomY = horizontalCenter + (floorRelativeHeight * endScale / distance); |
| 248 | + |
| 249 | + return { |
| 250 | + start: { |
| 251 | + top: startTopY, |
| 252 | + bottom: startBottomY |
| 253 | + }, |
| 254 | + end: { |
| 255 | + top: endTopY, |
| 256 | + bottom: endBottomY |
| 257 | + } |
| 258 | + }; |
| 259 | +} |
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