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1 parent dad69e1 commit 386f8deCopy full SHA for 386f8de
Assets/SequenceSDK/Editor/CreateConfigFileFromEnvironment.cs
@@ -51,7 +51,7 @@ public void OnPreprocessBuild(BuildReport report)
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Debug.Log($"Updated Unity Project Version to {version}");
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- var buildNumberStr = Environment.GetEnvironmentVariable("BUILD_TARGET_BUILD_NUMBER");
+ var buildNumberStr = Environment.GetEnvironmentVariable("UCB_BUILD_NUMBER");
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var buildNumber = int.TryParse(buildNumberStr, out var num) ? num : 0;
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PlayerSettings.iOS.buildNumber = buildNumber.ToString();
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