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Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
using System;
using NUnit.Framework;
using NUnit.Framework.Internal;
using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;

Expand Down Expand Up @@ -38,7 +39,12 @@ public static SequenceConfig GetConfig()
{
if (_config == null)
{
_config = Resources.Load<SequenceConfig>("SequenceConfig");
_config = LoadConfig();
if (_config == null)
{
throw new Exception("SequenceConfig not found. Make sure to create and configure it and place it at the root of your Resources folder. Create it from the top bar with Assets > Create > Sequence > SequenceConfig");
}

TextAsset versionFile = Resources.Load<TextAsset>("sequence-unity-version");
if (versionFile != null)
{
Expand All @@ -54,12 +60,26 @@ public static SequenceConfig GetConfig()
#endif
}

if (_config == null)
return _config;
}

private static SequenceConfig LoadConfig()
{
#if UNITY_EDITOR
string[] guids = AssetDatabase.FindAssets($"SequenceConfig t:{nameof(SequenceConfig)}");
foreach (string guid in guids)
{
throw new Exception("SequenceConfig not found. Make sure to create and configure it and place it at the root of your Resources folder. Create it from the top bar with Assets > Create > Sequence > SequenceConfig");
string path = AssetDatabase.GUIDToAssetPath(guid);
if (path.StartsWith("Assets"))
{
return AssetDatabase.LoadAssetAtPath<SequenceConfig>(path);
}
}

return _config;
return Resources.Load<SequenceConfig>("SequenceConfig");
#else
return Resources.Load<SequenceConfig>("SequenceConfig");
#endif
}

public static Exception MissingConfigError(string valueName)
Expand Down
2 changes: 1 addition & 1 deletion Packages/Sequence-Unity/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "xyz.0xsequence.waas-unity",
"version": "3.17.0",
"version": "3.17.1",
"displayName": "Sequence Embedded Wallet SDK",
"description": "A Unity SDK for the Sequence WaaS API",
"unity": "2021.3",
Expand Down
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