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fix: Drift of the loop body during each refresh in the canvas

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f2c-ci-robot bot commented Sep 26, 2025

Adding the "do-not-merge/release-note-label-needed" label because no release-note block was detected, please follow our release note process to remove it.

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@shaohuzhang1 shaohuzhang1 merged commit f9623a6 into v2 Sep 26, 2025
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y = props.nodeModel.properties.node_data.loop.y
}
const nodeModel = props.nodeModel.graphModel.addNode({
type: loopBodyNode.type,
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The provided code has a few minor improvements that can be made:

  1. Consistent Variable Declarations: The variable type should match the property name in the object being passed to graphModel.addNode(). In this case, it is defined as loopBodyNode.type, but later used with type.

  2. Redundant Assignment: The line y = props.nodeModel.properties.node_data.loop.y - 330; will always result in the same value because y is not reassigned anywhere else within the function.

Here's the revised version:

const mountLoopBodyNode = () => {
  if (props.nodeModel.properties.node_data.loop) {
    const { x, y } = props.nodeModel.properties.node_data.loop;
  } else {
    // Handle the case when loop data is missing
    x = undefined;
    y = undefined;
  }

  const nodeType = loopBodyNode.type;

  const nodeModel = props.nodeModel.graphModel.addNode({
    type: nodeType,
    x,
    y,
  });
};

Additionally, you might want to consider adding comments or error handling for cases where loopData might be null or undefined.

@shaohuzhang1 shaohuzhang1 deleted the pr@v2@fix_loop branch September 26, 2025 02:33
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2 participants