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Roberto De Ioris
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Update FixingMixamoRootMotionWithPython.md
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tutorials/FixingMixamoRootMotionWithPython.md

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@@ -365,6 +365,9 @@ for uobject in ue.get_selected_assets():
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Select an animation from the content browser and run the script.
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![animation fixed](https://github.com/20tab/UnrealEnginePython/raw/master/tutorials/FixingMixamoRootMotionWithPython_Assets/animation_fixed.png)
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You can downlod the full code here:
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https://github.com/20tab/UnrealEnginePython/blob/master/tutorials/FixingMixamoRootMotionWithPython_Assets/mixamo.py
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```
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## Final Notes
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Always pay attention when choosing asset names (expecially if you are automatically generating them). Attempting to create a UObject with a conflicting name could lead to an editor crash.
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Remember that you can open the editor asset by simply calling ```ue.open_editor_for_asset(uobject)```
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Note that calling ```ue.add_asset_view_context_menu_extension(callable)``` will generate a new context menu every time. There is currently no support for cleaning the context menu (well, except for restarting the editor :P)

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