Fix logistic filter conflicts during player setup #54
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This pull request addresses issue #53 by adding a check for connected players when handling logistics during player setup. Specifically, I included a validation to ensure that only players currently connected to the game are processed for logistic slot assignments. This change aims to prevent conflicts with logistic filters when players are not actively in the game, enhancing the mod's stability in multiplayer scenarios.
Please review the changes and let me know if there are any additional adjustments needed. Thank you!