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Releases: AE2-UEL/Applied-Energistics-2

v0.56.7

14 Mar 04:56
f42a577

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v0.56.7 Pre-release
Pre-release

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New Contributors

Full Changelog: v0.56.6...v0.56.7

v0.56.6

09 Jun 04:58
6632344

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What's Changed

  • make inserted item/fluid directly go into me storage by @GlodBlock in #448

Full Changelog: v0.56.5...v0.56.6

v0.56.5

28 May 09:34
68de8fa

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Full Changelog: v0.56.4...v0.56.5

v0.56.4

01 Mar 03:01
6425ef6

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What's Changed

  • allow custom slot jei check and fix fluid color in cell workbanch by @GlodBlock in #401
  • Fix NPE when posting changes for storage busses by @ghzdude in #405

New Contributors

Full Changelog: v0.56.3...v0.56.4

v0.56.3

08 Feb 02:46
20a1fec

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New Contributors

Full Changelog: v0.56.2...v0.56.3

v0.56.2

20 Jan 12:50
9adb035

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Full Changelog: v0.56.1...v0.56.2

v0.56.1

16 Jan 05:20
ac259dc

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Full Changelog: v0.56.0...v0.56.1

v0.56.0

13 Jan 06:21
d0614ba

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What's Changed

New Contributors

  • @KorewaLidesu made their first contribution in #324
  • @SamStone1000 made their first contribution in #345

Full Changelog: AE2-Unofficial-Extended-Life...v0.56.0

AE2 Unofficial Extended Life - v50

10 Feb 23:10

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Pre-release

Made blocking mode "non-blocking" items configurable.
d)more attempts at caching itemstacks
try to make interfaces not sleep too early if a crafting job is going on
e)fix fluid texture GUI tilling on fluid interfaces
fix GTCEU -> GTEU typo
fix blocking mode (again)
cheaper pattern update
cache itemstack used on simulated insertions
f) made blocking mode ignore NBT, only checks item and metadata
add oredict suport on config file
g) cut down size of calculation tree (for real), if items already exist on the network
removed crafting calculation penalties due to crafting failures from interfaces and export busses
h)some more crafting tree rework to fix issues. should be able to request a substitute craft if theres no pattern set for that item and substitutions are on.
j)removed leftover debugging log
delay container item return while simulating crafting to when items "should" actually be available to be used again
(fix recipes using more than 1 bucket while substitute is on not working if you have less than the actual amount of buckets already crafted)

Patched up Applied Energistics 2 for Omnifactory modpack v47

19 Sep 01:17

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revert all energy-related changes. Reintroduces crashes on concurrent modification
revert almost all item related "optimizations" that cant actually count properly.
may reintroduce old bugs.
may be final release.
b) energy changes. yay.
c) potential fix for infinite loop while adding new nodes.
backported 86117e4
d)update network handlers directly instead of relying on forge events
e) attempt to fix items showing up as 'draconium lens' when failing to star a craft due to, say, compacting drawers
f) log if non-patterned items go missing before starting a craft
g)cut crafting tree simulation earlier if the item is available.
job byte size now costs 8 per craft + 1 per item stored/used
h)tweak job byte size to be more approximate to stock behavior
i) tweaked job byte size again