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Copy file name to clipboardExpand all lines: README.md
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@@ -25,19 +25,19 @@ The main feautures of the library are:
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- Forward and Deferred pipelines support.
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- PBR, Phong and other types of materials abstractions.
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- Scene and scene objects abstractions.
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- On the fly shader compiling.
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- Raytracing Support (Shadows, AO).
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- Global Illumination with Voxel Cone Tracing.
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- On the fly shader compiling.
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- Diffuse and Specular IBL.
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- Physically Based Bloom.
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- Ray Marched SSR.
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- Scene and scene objects abstractions.
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- Texture loading with mipmapping.
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- Dynamic renderer states for some graphic features.
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- Multipass (depth pass for shadows, SSAO and post-processing).
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- Dynamic renderer states for some graphic features.
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- Vulkan object and functionality abstraction.
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- IBL.
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- Physically Based Bloom.
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- Ray Marched SSR.
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- Simple to use user interface.
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- Easy to distribute source code.
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- Global Illumination with Voxel Cone Tracing (wip)
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This project is a work in progress. It has a long way until becoming a decent library, there are no fancy features for now, but all the basics are here. Eventually, with time, I will be adding more advanced functionality.
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