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test.txt
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263 lines (244 loc) · 14.3 KB
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#include 1MissionFns.c
static int g_sergent;
static int g_sergent_follower1;
static int g_sergent_follower2;
static int g_sergent_follower3;
static int spriggan;
static int grimreaper;
static int tower;
static int fade_control;
void Voice2(string s, float f)
{
2C(0xFA0, s);
2C(0xFA2);
2C(0xC8, f);
}
void RadioBegin()
{
2C(0xFA0, "MusenBegin");
}
void RadioEnd()
{
2C(0xFA0, "MusenEnd");
}
void RadioVoice(string s, float f)
{
2C(0xFA2);
2C(0xC8, f);
RadioBegin();
2C(0xFA0, s);
RadioEnd();
2C(0xFA2);
}
void EconomyMode(int i)
{
2C(0x11, i);
}
void InitializeCommon()
{
2C(0x5);
}
void MissionClear_Common(float f)
{
i = 2C(0x27, "app:/ui/lyt_HUiMissionCleared.sgo");
2C(0xC8, f);
i2 = 2C(0x1E, "ui_fade_screen_simple");
2C(0x32, i2, 3, 3.0f);
2C(0x33, i2);
2C(0x1F, i);
2C(0x1F, i2);
2C(0x3, 1);
}
void MissionClear()
{
2C(0x12D, 2.0f);
2C(0xC8, 1.5f);
2C(0x34, 0);
PlayBGM("Jingle_MissionCleared");
MissionClear_Common(6.0f);
}
void FinalMissionClear()
{
2C(0x12D, 2.0f);
2C(0xC8, 1.5f);
2C(0x34, 0);
PlayBGM("Jingle_MissionClearedFinal");
MissionClear_Common(10.0f);
}
void MissionEscapeClear()
{
2C(0x12D, 2.0f);
2C(0xC8, 1.5f);
2C(0x34, 0);
PlayBGM("Jingle_MissionEscape");
MissionClear_Common(7.0f);
}
void MissionGameOverEvent()
{
2C(0x2711);
2C(0xC8, 3.0f);
2C(0x34, 0);
2C(0x12D, 2.0f);
2C(0xC8, 1.5f);
i2 = 2C(0x27, "app:/ui/lyt_HUiMissionFailed.sgo");
PlayBGM("Jingle_MissionFailed");
2C(0xC8, 5.0f);
2C(0x2712);
i3 = 2C(0x27, "app:/ui/lyt_HUiFailedResult.sgo");
2C(0x21, i3);
i = 2C(0x26, "", "", 0);
i4 = 2C(0x1E, "ui_fade_screen_simple");
2C(0x32, i4, 3, 0.5f);
2C(0x33, i4);
2C(0x1F, i2);
2C(0x1F, i4);
if (i == 1)
{
2C(0x3, 3);
}
if (i == 2)
{
2C(0x3, 2);
}
}
void SceneEffect_Snow(float f, float f2, int i, float f4)
{
2C(0x13EC, 10.0f, 0.1f, 0.05f, f2, f, 0.5f, 0.5f, 0.5f, 2.0f, 2.0f, 2.0f, 100.0f, i, 40.0f, f4);
}
void SceneEffect_Rain(float f, float f2, float f3, int i, float f5, float f6)
{
2C(0x13ED, f, f2, 0.5f, f3, 1.0f, 2.0f, 2.0f, 2.0f, 200.0f, i, 40.0f, f5, f6);
}
void SceneEffect_RainEx(float f, float f2, float f3, float f4, int i, float f6, float f7)
{
2C(0x13ED, f, f2, 0.5f, f3, f4, 2.0f, 2.0f, 2.0f, 200.0f, i, 40.0f, f6, f7);
}
void SceneEffect_FugitiveDust(float f, int i, float f3, float f4, float f5, float f6)
{
2C(0x13EE, f, i, 10.0f, f3, f4, f5, f6);
}
void SceneEffect_Fog(float f, int i, float f3, float f4, float f5, float f6)
{
2C(0x13EF, f, i, 10.0f, f3, f4, f5, f6);
}
void Main()
{
2C(0x12, 0, 0, 0, 0);
EconomyMode(0);
InitializeCommon();
2C(0x0A);
LoadResource("app:/ui/lyt_HUiMissionCleared.sgo", -1);
LoadResource("app:/ui/lyt_HUiMissionFailed.sgo", -1);
LoadResource("app:/ui/lyt_HUiFailedResult.sgo", -1);
LoadResource("app:/object/v508_transport_formation.sgo", -1);
LoadResource("app:/object/v515_retrobalam_army_ai.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_SB_Leader.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_SB_Follower1.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_SB_Follower2.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_SB_Follower3.sgo", -1);
LoadResource("./EDF/objectA/AiHeavyArmor_SPB_Leader.sgo", -1);
LoadResource("./EDF/objectA/AiHeavyArmor_SPB.sgo", -1);
LoadResource("./EDF/objectA/AiPaleWing_elite_IZNB_Leader.sgo", -1);
LoadResource("./EDF/objectA/AiPaleWing_elite_IZNB.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_AFB_Leader.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_AFB.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_SNB_Leader.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_SNB.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_SGB_Leader.sgo", -1);
LoadResource("./EDF/objectA/AiArmySoldier_SGB.sgo", -1);
LoadResource("./EDF/objectA/Vehicle403_Tank2_ai.sgo", -1);
LoadResource("./EDF/objectA/v510_Maser_ai3.sgo", -1);
LoadResource("app:/object/GiantAnt01.sgo", -1);
LoadResource("app:/object/GiantAntQueen.sgo", -1);
LoadResource("app:/object/GiantAnt04.sgo", -1);
LoadResource("app:/object/GiantAnt04sb.sgo", -1);
LoadResource("./EDF/objectA/GiantAnt04SMB.sgo", -1);
LoadResource("./EDF/objectA/e507_goldufo_bigace.sgo", -1);
LoadResource("./EDF/objectA/e509_Deiroi_Fall_XLN.sgo", -1);
LoadResource("./EDF/objectA/e503_elitefrog_lc_leader.sgo", -1);
LoadResource("app:/object/DemoGunshipFireSolid.sgo", -1);
LoadResource("app:/object/e505_generator_large.sgo", -1);
LoadResource("app:/object/SilverSpider.sgo", -1);
LoadResource("app:/object/GoldAnt.sgo", -1);
LoadResource("app:/object/GiantBee02Charge.sgo", -1);
LoadResource("app:/object/GoldAntQueen.sgo", -1);
LoadResource("app:/object/SilverSpiderQueen.sgo", -1);
LoadResource("app:/object/GiantBeeQueen02.sgo", -1);
LoadResource("app:/object/e511_mothership.sgo", -1);
LoadResource("./EDF/objectA/e506_ga_biggrey_sg_leader.sgo", -1);
LoadResource("./EDF/objectA/Monster501_Red.sgo", -1);
LoadResource("./EDF/objectA/GoldAnt02.sgo", -1);
LoadResource("./EDF/objectA/GiantBee03Charge.sgo", -1);
LoadResource("./EDF/objectA/RedSpider.sgo", -1);
LoadResource("app:/object/e508_carrier.sgo", -1);
2C(0x0E, "app:/Map/ig_Heigen507.mac", "cloudy", -1);
2C(0x10);
2C(0xC);
2C(0x2710);
2C(0xB);
2C(0x64, "app:/Map/ig_Heigen507.mac", "cloudy");
//syscallF(0x3E8, "行動範囲");
2C(0x1394, 1);
2C(0x1395, 0, 0.2f, 0.2f, 0.2f, 1f, 0f);
2C(0x1395, 1, 0.2f, 0.2f, 0.2f, 1f, 0f);
2C(0x1395, 3, 0.2f, 0.2f, 0.2f, 1f, 0f);
2C(0x1395, 4, 0.2f, 0.2f, 0.2f, 1f, 0f);
2C(0x1395, 6, 0f, 0.1f, 0f, 1f, 0f);
2C(0x1395, 7, 0f, 0.1f, 0f, 1f, 0f);
2C(0x1395, 9, 0f, 0.25f, 0f, 1f, 0f);
2C(0x1395, 10, 0.25f, 0f, 0f, 1f, 0f);
2C(0x1395, 12, 0.25f, 0f, 0f, 1f, 0f);
// sky
2C(0x1395, 14, 0.1f, 0f, 0f, 1f, 0f);
2C(0x1395, 15, 0.8f, 0f, 0f, 1f, 0f);
CreatePlayer("プレイヤー");
i1 = 10 * 2 / 5 + 3;
CreateEnemyGroup("PTower21", 125.0f, "./EDF/objectA/RedSpider.sgo", i1, 1.0f, 0);
if (GetDifficulty() <= 3)
{
if (GetDifficulty() <= 2)
{
if (GetDifficulty() <= 1)
{
CreateEnemyGroup("PTower01", 125.0f, "./EDF/objectA/RedSpider.sgo", i1, 1.0f, 0);
}
else
{
CreateEnemyGroup("PTower11", 125.0f, "./EDF/objectA/RedSpider.sgo", i1, 1.0f, 0);
}
CreateEnemyGroup("PTower13", 120.0f, "./EDF/objectA/GiantBee03Charge.sgo", i1, 1.0f, 0);
}
else
{
CreateEnemyGroup("PTower12", 75.0f, "./EDF/objectA/GoldAnt02.sgo", i1, 1.0f, 0);
}
CreateEnemyGroup("PTower22", 75.0f, "./EDF/objectA/GoldAnt02.sgo", i1, 1.0f, 0);
}
else
{
CreateEnemyGroup("PTower23", 120.0f, "./EDF/objectA/GiantBee03Charge.sgo", i1, 1.0f, 0);
if (GetDifficulty() == 1)
{
}
else
{
if (GetDifficulty() == 2)
{
}
else
{
CreateEnemyGroup("PTower03", 120.0f, "./EDF/objectA/GiantBee03Charge.sgo", i1, 1.0f, 0);
}
CreateEnemyGroup("PTower13", 120.0f, "./EDF/objectA/GiantBee03Charge.sgo", i1, 1.0f, 0);
}
}
// bgm
PlayBGM("BGM_E4M05_Totsugeki_v3");
//RegisterEvent("Func_101", 0f, 0);
//CreateEventFactorUnitDie(tower);
//CreateEventFactorWait(10f);
}
void Func_100()
{
MissionClear();
}