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EDF Tools

Original file from: gitlab.com/kittopiacreator/edf-tools

A asset-convert tool for Earth Defender Force.

Usage

Download the latest file from Release page

Convert files

Just drag the file to the .exe, or run the .exe on terminal then pass the file path as argument.

The output will be put to the original file's location.

The filename extension should be correct, Like:

  • Acceptable: EXAMPLE.rab, Unacceptable: EXAMPLE.rabbackup
  • Acceptable: EXAMPLE_MDB.xml, Unacceptable: EXAMPLE.xml

Support file types:

  • .canm <-> .xml
  • .cas <-> .xml
  • .mdb <-> .xml
  • .mrab <-> Folder
  • .rab <-> Folder
  • .efarc <-> Folder
  • .txt -> .bvm
  • .mab <-> .xml
  • .mtab <-> .xml
  • .rmpa <-> .xml (EDF6 Only)
  • .sgo <-> .xml

Command line

"EDF Tool.exe" [optional1] [optional2] [optional3] <path>

A directly input path will be auto-recognized and converted. If it is a folder, it will be packed without compression as a RAB file.

optional1 arguments:

  • -br: Use path as input folder. Convert supported binary data to text.
  • -bw: Use path as input folder. Convert supported text to binary data.
  • -pd: Use path as input folder. Archive a folder to RAB, optional2 is required.
  • -px: Same as above, but it will process XML files in MODEL folder.

optional2 arguments:

  • -in (Default compression)
  • -fc (No compression)
  • -mc (Multithreading, but only P-Core)
  • -mt (Multithreading compression)
  • -st (Multi-core compression, require optional3 as cores count)

Example:

convert folder to .rab .mrab .efarc:

"EDF Tool.exe" -px -st 6 ANTHILL301

In ANTHILL301, XML files within MODEL folder will be converted to MDB. Then it will use 6 cores to compress the files, finally packaging them into RAB.

3dsmax support

Download the source code and import the script in folder 3dsmax Scripts, then run the script and select the tool on "Utilities" panel.

Alsoly, refer readme.txt.

It's still in an early stage.

Build

Required: Visual Studio 2026

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Tools for modding Sandlot's EDF games

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