Fix UiEdge node order in Graph Editor#2770
Merged
jstone-lucasfilm merged 2 commits intoAcademySoftwareFoundation:mainfrom Feb 13, 2026
Merged
Fix UiEdge node order in Graph Editor#2770jstone-lucasfilm merged 2 commits intoAcademySoftwareFoundation:mainfrom
jstone-lucasfilm merged 2 commits intoAcademySoftwareFoundation:mainfrom
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This changelist fixes a swapped argument order in the `UiEdge` constructor, where the upstream and downstream nodes were inverted relative to the usage of the constructor in the codebase. Callers of the `UiEdge` constructor have been using the following convention, as seen in the `Graph::createEdge` method: ``` UiEdge newEdge = UiEdge(upNode, downNode, connectingInput); ``` But the constructor itself has been expecting arguments in the reverse order, as seen here: ``` UiEdge(UiNodePtr uiDown, UiNodePtr uiUp, mx::InputPtr input) ``` This changelist updates the arguments of the `UiEdge` constructor and all dependent code, making the semantics of `UiEdge::getUp` and `UiEdge::getDown` consistent across the Graph Editor codebase.
lfl-eholthouser
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Feb 13, 2026
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lfl-eholthouser
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Looks great, thanks @jstone-lucasfilm!
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This changelist fixes a swapped argument order in the
UiEdgeconstructor, where the upstream and downstream nodes were inverted relative to the usage of the constructor in the codebase.Callers of the
UiEdgeconstructor have been using the following convention, as seen in theGraph::createEdgemethod:But the constructor itself has been expecting arguments in the reverse order, as seen here:
This changelist updates the arguments of the
UiEdgeconstructor and all dependent code, making the semantics ofUiEdge::getUpandUiEdge::getDownconsistent across the Graph Editor codebase.