Share Shading Context when optimizing/jitting a shader…#1952
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lgritz merged 5 commits intoAcademySoftwareFoundation:mainfrom Jul 8, 2025
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…onal context. No need for a 2nd set of heaps/buffers when the existing context can be reused. Reduces memory footprint which increases cache efficiency, especially for threaded usage. Signed-off-by: Alex M. Wells <alex.m.wells@intel.com>
Signed-off-by: Alex M. Wells <alex.m.wells@intel.com>
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Hold up on this, going to update so that such that the work to "borrow" a shading context for opt/jit is internal to ShadingContext and not burden on its user to understand the implementation details. |
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#1953 fixes the broken CI, which is not the fault of this PR. I merged it, so if you rebase on the current main, you should get a passing CI. |
…ingContext::restoreFromJit(const RestoreState &)" to reduce repeated code and make usage/intent more self documenting Signed-off-by: Alex M. Wells <alex.m.wells@intel.com>
Signed-off-by: Alex M. Wells <alex.m.wells@intel.com>
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Ok Larry, this is ready for review |
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Sorry for the delay, this slipped through the cracks. LGTM.
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… vs. grabbing an additi onal context.
Description
No need for a 2nd set of heaps/buffers when the existing context can be reused. Reduces memory footprint which increases cache efficiency, especially for threaded usage.
We can just swap the TexturePerThread info out for a null pointer and restore the previous one afterwards
For completeness we also process the errors in the context.
Tests
Existing tests exercise the changes.
Checklist:
already run clang-format v17 before submitting, I definitely will look at
the CI test that runs clang-format and fix anything that it highlights as
being nonconforming.