Add following dependencies to manifest.json.
"dependencies": {
"com.cysharp.unitask":"https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"
}Use git URL to download package by Unity Package Manager https://github.com/AkiKurisu/Chris.git.
A powerful event solution for dynamic and contextual event handling ported from UIElement.
Zero allocation GameObject/Component pooling.
Zero allocation timer/frame counter.
Powerful serialization tool for workflow.
Resource loading system based on Addressables.
Use Unreal-like DataTable workflow in Unity.
Global configuration management system with hierarchical organization and automatic serialization.
Runtime configuration adjustment through in-game console commands.
Asynchronous task system with prerequisites and event-driven completion.
Runtime module loading system for modular architecture.
Actor based gameplay architecture like Unreal, integrate Ceres to support visual scripting.
To integrate Ceres, add following dependencies to the
manifest.json.
"dependencies": {
"com.kurisu.ceres":"https://github.com/AkiKurisu/Ceres.git"
}AI tools from AAA games research.
Asset modding workflow based on Addressables.
Chris Wiki generated by DeepWiki.
yasirkula/UnityIngameDebugConsole
MIT










