Releases: Alecsioo/MMCE-Addons
Releases · Alecsioo/MMCE-Addons
MMCE: Addons v.1.2.4
MMCE: Addons v.1.2.3
Fixed a bug with blood magic meteors that caused them to not die on impact
MMCE: Addons v.1.2.2
- Fixed bug that allowed assembler to dupe fluids
- Fixed bug that caused the wrong information to be displayed in the assembly missing blocks message
MMCE: Addons v.1.2.1
- Fixed a bug that allowed disassembler to break any block
- Improved JEI integration for meteors
MMCE: Addons v.1.2.0
What's Changed
- Added fluid support for assembler/disassembler
- Changed behavior of multi-chunk input hatches. Now, any chunk in the configured range can contribute as much as possible towards the amount defined in the recipe, instead of each chunk requiring an exact amount of the requirement. Output ones remain unchanged, and the amount is evenly distributed in all the affected chunks.
- Added min and max values for vis and flux requirements
- Implemented requirement check skip for assemblies when player is in creative
- Inverted the order in which the assembly looks for hatch tiers. Instead of going from smallest to largest, it now does the opposite.
- Moved final assembly / disassembly message to client, which should fix an issue with the wrong item name sometimes being displayed
- Added config to optionally disable the cooldown between assemblies entirely
- Changed how meteors work so that they spawn at a hardcoded position (either the hatch pos or on top of the single block that is allowed between the hatch and the sky) to mitigate problems with entities interfering with the meteor
- Fixed bug that allowed to bypass the assembly/disassembly delay
- Fixed bug with hatches not reacting to custom colors
- Fixed bug that caused some blocks picked up by the disassembler to be duped, if those blocks were being spawned as entities.
- Localization Fix by @EdwinYoungSteve in #30
New Contributors
- @EdwinYoungSteve made their first contribution in #30
Full Changelog: v1.1.1...v1.2.0
MMCE: Addons v.1.1.1
What's Changed
- Fixed regression in modifier detection
- Fixed bug with machine definitions sometimes being modified
- Implemented fuzzy search in AE when strict NBT matching is not necessary
- Improved missing block messages
- Updated Chinese localization by @ZHAY10086 in #15
Full Changelog: v1.1.0...v1.1.1
MMCE: Addons v.1.1.0
MMCE:A 1.1.0 – Scrubber Rework and New Tools
This release introduces improvements to existing systems and adds new functionality to enhance multiblock management.
Scrubber Rework
Scrubber hatches have been reworked to behave more consistently with standard scrubbers, improving their integration and reliability.
Machine Assembler
A new tool that allows players to assemble multiblocks efficiently, sourcing required components from the player’s inventory, ME system, or EMC network.
Machine Disassembler
A tool for disassembling multiblocks, returning components to the player’s inventory, ME system, or EMC network.
MMCE: Addons v.1.1.0-beta
! THIS IS A BETA RELEASE !
Changes since the last beta release:
- Changed version to 1.1.0

- Added support:tm: for modifier blocks
- Changed behavior of disassembler to not skip item and fluid handlers if they are empty
- Changed the disassembly to learn EMCable items if they have not been learned yet
- Changed the way you change modes. Now, the mode is changed by shift scroll-wheel (UP/DOWN)
- Added the possibility to configure whether the construct tool should include NBT in the machine output or not
- Fixed bug in the checks about whether an assembly can happen or not
- Added keybind to change modes, should one not have a mouse
- Added support:tm: for modifier blocks
- Changed order of disassembler to EMC -> AE -> Inv
- Improved error messages
- Changed behaviour of multiblock builders to interrupt the assembly/disassembly if the tool cannot be found
- Fixed a bug that caused items in the inventory to still be consumed even if the tool wasn't found
- Fixed a bug related to the channel name which caused client->server communication to fail on dedicated servers
- Fixed a bug that caused multiblock definitions to get messed up
- Fixed a bug that caused AS crystals and other blocks to not be placed correctly
MMCE: Addons v.2.0.0-beta
! THIS IS A BETA RELEASE !
- Added multiblock assembly / disassembly items that allow you to assemble and disassemble multiblocks by taking the required items from the player inventory, the ME network (if linked) and the EMC network.
- Reworked scrubbers
MMCE: Addons v.1.0.2
- Changed how biome and dimension requirements are displayed in JEI. Now, instead of displaying the registry name, which might sometimes be cryptic for players, the biome/dimension name is displayed instead.
- Moved the spawning of the meteor in the finishCrafting method, so that the meteor is only spawned when the recipe is all the way through, instead of spawning it at the start of the recipe.