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3a. List of Commands Alphabetical
GMUI_Add() - Add a new control to the current layer
GMUI_AddItem() - Adds a new item to a control that contains items
GMUI_AddLayer() - Creates a new layer and sets the current layer to this number
GMUI_AddToLayer() - Adds a new control to the specified layer
GMUI_AddTooltipToControl() - Creates a new tooltip that is bound to the specified control
GMUI_CenterX() - Returns the center X cell of the room of specified anchor and (control) width
GMUI_CenterY() - Returns the center Y cell of the room of specified anchor and (control) height
GMUI_CloseMenu() - Closes the current menu with an option to animate
GMUI_ControlFadeOut() - Fades out a specified control with a lapse time
GMUI_ControlAddOption() - Adds a new option to a control with options. This is different than items
GMUI_ControlAddToGroup() - Adds the current control to a specified group. The group needs to already exist
GMUI_ControlAddToMenu() - Adds the current control to a specified menu. The menu needs to already exist
GMUI_ControlAddToPopup() - Adds the current control to a specified popup. The popup needs to already exist
GMUI_ControlCenterX() - Moves the specified control to the center X of the layer
GMUI_ControlCenterY() - Moves the specified control to the center Y of the layer
GMUI_ControlDisable() - Disables or enables the specified control so that the action won't execute
GMUI_ControlDraw() - The event that must be placed in the draw event of the control object
GMUI_ControlDrawTooltip() - The event that is typically called by GMUI_ControlDraw for you to draw the tooltip
GMUI_ControlHide() - Hide/show the specified control, fading in or out if defined
GMUI_ControlHideTooltip() - Hide/show the tooltip of the specified control, fading in or out if defined
GMUI_ControlFadeIn() - Fades in a specified control with a lapse time
GMUI_ControlIsDisabled() - Returns if the specified control name is disabled
GMUI_ControlIsHidden() - Returns if the specified control name is hidden
GMUI_ControlPersistentToLayer() - Allows the current control to be enabled in every layer (not well tested yet)
GMUI_ControlPosition() - Set the position of the specified control
GMUI_ControlSelectOption() - Set the selected option of the specified control that has options
GMUI_ControlSetAttributes() - Set attributes of the current control, including min/max values and string lengths
GMUI_ControlSetButton() - Sets the button options for the current button control
GMUI_ControlSetButtonAction() - Sets the action to execute for the current button control when clicked
GMUI_ControlSetCheckboxSettings() - Sets the styling of the current checkbox control
GMUI_ControlSetFadeOnHide() - Sets the fade timing on the specified control
GMUI_ControlSetFontStyle() - Sets the font settings for the current control
GMUI_ControlSetHoverAction() - Sets the action to execute when hovering over the current control
GMUI_ControlSetHoverOffAction() - Sets the action to execute when leaving the current control
GMUI_ControlSetInitValue() - Sets the default value for the current control
GMUI_ControlSetPicker() - Sets the picker settings for the current picker control
GMUI_ControlSetPositioning() - Relative positioning and sizing, flexible outside of the grid cells for the current control
GMUI_ControlSetScrollbarStyle() - Sets the styling of the scrollbar of the current control if it has one
GMUI_ControlSetSelectingAction() - Sets the action to execute if a control is selected (similar to button action, but doesn't necessarily have to be clicked)
GMUI_ControlSetSliderMovement() - Sets the movement script (easing scripts) to use when moving the slider
GMUI_ControlSetSliderSettings() - Sets the ticks and snapping of the current slider control
GMUI_ControlSetSliderSize() - Sets the size of the slide and ticks of the current slider control
GMUI_ControlSetSliderStyle() - Sets coloring and design of the current slider control
GMUI_ControlSetSprite() - Specifies the sprite settings to use instead of drawn for the current control
GMUI_ControlSetSpriteExt() - Specifies sprite settings with more options for the current control
GMUI_ControlSetSpriteMap() - Specifies a map of sprites to use to stretch to the current control
GMUI_ControlSetStyle() - Sets the style settings for the current drawn control
GMUI_ControlSetText() - Sets the text for the current control, adjusting it to fit all of the text within it
GMUI_ControlSetToggleSettings() - Sets the style options for the current toggle control
GMUI_ControlSetValueChangedAction() - Sets the action to execute when the value was changed for the current control
GMUI_ControlStretchToGrid() - True/False, stretches the current control to the grid depending on the anchor
GMUI_Create() - Creates the GMUI grid with the object specified
GMUI_CreateEvent() - Optionally, instead of calling elsewhere, the control itself can call the create event
GMUI_CreateGroup() - Create a new group with number and size, in the current layer
GMUI_CreateGroupInLayer() - Create a new group in the specified layer
GMUI_CreateMenu() - Creates a new menu with name and size
GMUI_CreatePopup() - Creates a new popup with name and size
GMUI_CreateWarning() - Creates a new warning with name and size (untested)
GMUI_Destroy() - Completely removes all GMUI components, destroying all instances and freeing memory
GMUI_DestroyNumber() - Completely removes all GMUI components of a specified GMUI id number
GMUI_DrawEvent() - This script is required and needs to be in the draw event of the GMUI object
GMUI_DrawDebug() - You can use this to draw debugging info on the screen
GMUI_GetControl() - Returns the ID of the specified control name
GMUI_GetCurrentLayer() - Returns the number of the current layer
GMUI_GetValue() - Returns the value of the specified control name. Use this to retrieve values
GMUI_GetValueString() - Returns the string value of the specified control name
GMUI_SetKeyNavigation() - Set the keyboard navigation options for the GMUI instance
GMUI_GroupHide() - Hide/Show the specified group of the specified layer, fading if set
GMUI_GroupHideOverflow() - Define the overflow method for groups (Coming soon)
GMUI_GroupSetClickOff() -
GMUI_GroupSetFadeOnHide() - Set the fade settings for the specified group in the current layer
GMUI_GroupSetPosition() - Set the positioning of the specified group in the current layer
GMUI_GroupSetPositionActual() - Set the positioning of the specified group and layer with actual room x,y
GMUI_GroupSetSize() - Set the size of the specified group in the current layer
GMUI_GroupSetSpriteMap() - Set the sprite map to stretch to the control of the specified group in the current layer
GMUI_GroupSetStyle() - Set styling of the specified group in the current layer
GMUI_GroupStretchToGrid() - Stretch the specified group of the current layer to the grid
GMUI_Init() - First thing called before any other GMUI command
GMUI_ItemListBackground() - Set the styling of the current control that has items
GMUI_ItemListFont() - Set the font settings of the current control that has items
GMUI_ItemListSelectAction() - Action to execute when an item is selected in the current control
GMUI_ItemListSettings() - Set the styling and settings of items in the current control
GMUI_IsMenuOpen() - Returns how many menus are open for the current interface (Will be adjusted soon)
GMUI_LayerHide() - Hides/Shows the specified layer, including all groups and controls
GMUI_MenuSetClickOff() - Determines for the specified menu if clicking outside of the menu will close it
GMUI_MenuSetHidePosition() - Sets the position for the specified menu where the menu will move to when hiding
**GMUI_MenuSetFadeOnHide() **- Sets the specified menu to fade out when hiding
GMUI_MenuSetPosition() - Sets the position of the specified menu
GMUI_MenuSetStyle() - Sets the styling of the specified menu
GMUI_MouseInGroupRegion() - Returns if the mouse is in the region of the group
GMUI_PopupGetResponse() - Returns the response from the last popup selection
GMUI_PopupSetAction() - Script to execute after responding to the popup
GMUI_PopupSetButton() - WIP
GMUI_PopupSetClickOff() - Determines for the specified popup if clicking outside of it will close it
GMUI_PopupSetHidePosition() - Sets the position for the specified popup where the popup will move to when hiding
GMUI_PopupSetMessage() - Sets the popup message information to display
GMUI_PopupSetFadeOnHide() - Sets the specified popup to fade out when hiding
GMUI_PopupSetStyle() - Sets the style settings of the specified popup
GMUI_SetForm() - Sets all of the controls specified in the provided script to the specified GMUI instance (WIP)
GMUI_SetOnLayer() - Switches the current layer of which to create groups and controls onto
GMUI_SetValue() - Sets the value of the specified control
GMUI_ShowMenu() - Opens the specified menu
GMUI_ShowMenuId() - Opens the specified menu of ID
GMUI_ShowPopup() - Opens the specified popup
GMUI_ShowPopupId() - Opens the specified popup of ID
GMUI_SwitchToLayer() - Changes the currently active layer in-game and disables other layers
GMUI_TypeDecimal(), GMUI_TypeInt(), GMUI_TypeString() - To be removed in favor of Enum values
GMUIid() - Returns the id of the control handling the GMUI instance of GMUI-ID number
GMUIself() - Returns the GMUI-ID number of the current object (or -1 if it is not handling a GMUI instance)