Salimsara/enhancement/556 complete gameart page redesign#584
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…le on mobile screens
Rutjake
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Good job! The page looks great. However, something is broken in the page navigation: the anchor links do not work (do not scroll to sections) on a mobile device or desktop, and the mobile menu does not close when clicking on a link.
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| @media (max-width: breakpoint(lg)) { | ||
| min-width: 320px; | ||
| @media (max-width: 1023px) { |
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Why did you remove the breakpoint?
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I removed the breakpoint because I wanted the padding-top to also apply at screen width (1023px), which is exactly between the lg and xl breakpoints. Since that screen width is where sidebar switches to a dropdown, and that creates a gap between the dropdown and the title (which doesn't align with the Figma design). No problem, I will put it back.
Nvm. The sidebar menu issue has been resolved in the dev branch as part of another related issue. |
The problem comes from the removal of |
Skoivumaki
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Good work! Readable and clean code 👍
Theres still small improvements todo:
On tablets the margin/padding between image and text is awkwardly big:

See: #584 (comment)
IMO the images look off. I tried to make the images fit more clean to the clip-path frame thing, but honestly no matter how you scale/transform them. They wont look any better. Artist problem not ours... 😅
Issue still persists |
📄 Pull Request Overview
Closes #556
🔧 Changes Made
Implemented the new Figma design to GameArt Page:
Refactoring/clean up tasks
✅ Checklist Before Submission
console.log()or other debugging statements are left.📝 Additional Information
Screenshots:




Known issues: