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1 change: 1 addition & 0 deletions GeneralsMD/Code/GameEngine/Include/GameLogic/Armor.h
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,7 @@ class ArmorTemplate
Real adjustDamage(DamageType t, Real damage) const;

static void parseArmorCoefficients( INI* ini, void *instance, void* /* store */, const void* userData );
static void parseArmorMultiplier( INI* ini, void *instance, void* /* store */, const void* userData );

protected:

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23 changes: 22 additions & 1 deletion GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Armor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -109,6 +109,26 @@ Real ArmorTemplate::adjustDamage(DamageType t, Real damage) const
self->m_damageCoefficient[dt] = pct;
}

void ArmorTemplate::parseArmorMultiplier(INI* ini, void* instance, void* /* store */, const void* userData)
{
ArmorTemplate* self = (ArmorTemplate*)instance;

const char* damageName = ini->getNextToken();
Real mult = INI::scanPercentToReal(ini->getNextToken());

if (stricmp(damageName, "Default") == 0)
{
for (Int i = 0; i < DAMAGE_NUM_TYPES; i++)
{
self->m_damageCoefficient[i] = self->m_damageCoefficient[i] * mult;
}
return;
}

DamageType dt = (DamageType)DamageTypeFlags::getSingleBitFromName(damageName);
self->m_damageCoefficient[dt] = self->m_damageCoefficient[dt] * mult;
}

//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
Expand Down Expand Up @@ -159,7 +179,8 @@ const ArmorTemplate* ArmorStore::findArmorTemplate(AsciiString name) const
{
static const FieldParse myFieldParse[] =
{
{ "Armor", ArmorTemplate::parseArmorCoefficients, NULL, 0 }
{ "Armor", ArmorTemplate::parseArmorCoefficients, NULL, 0 },
{ "ArmorMult", ArmorTemplate::parseArmorMultiplier, NULL, 0 }
};

const char* new_armor_name = ini->getNextToken();
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