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GameData
Andreas-W edited this page May 20, 2025
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All units now move with the same speed in all directions. In vanilla ZH, diagonal movement was faster.
Vanilla behavior can be restored with this parameter:
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UseVanillaDiagonalMoveSpeed = Yes- (Default = No)
Colors for tint effects (E.g. frenzy) can be defined here. You can define multiple entries for different types.
TintStatus = <TintStatusType> <Tint Color> <Tint Color (Infantry)> <Fade in Frames> <Fade out Frames>
Example:
TintStatus = SHIELDED R:-0.1 G:-0.2 B:-0.2 R:-0.1 G:-0.2 B:-0.2 30 30
Notes:
- Colors are defined separately for Infantry. Due to different shading it might be needed to finetune values for infantry.
- Color are defined as decimal number (ranging from -1.0 to 1.0). Values > 1 will brighten the color, values < 1 will darken it.
- Fade in/out frames define how long transition takes when applying or removing a color tint.