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GameData

Andreas-W edited this page May 20, 2025 · 8 revisions

GameData.ini

Diagonal Movement Speed Fix

All units now move with the same speed in all directions. In vanilla ZH, diagonal movement was faster.

Vanilla behavior can be restored with this parameter:

  • UseVanillaDiagonalMoveSpeed = Yes - (Default = No)

Color Tint (TintStatus) definitions

Colors for tint effects (E.g. frenzy) can be defined here. You can define multiple entries for different types.

  • TintStatus = <TintStatusType> <Tint Color> <Tint Color (Infantry)> <Fade in Frames> <Fade out Frames>

Example:

  • TintStatus = SHIELDED R:-0.1 G:-0.2 B:-0.2 R:-0.1 G:-0.2 B:-0.2 30 30

Notes:

  • Colors are defined separately for Infantry. Due to different shading it might be needed to finetune values for infantry.
  • Color are defined as decimal number (ranging from -1.0 to 1.0). Values > 1 will brighten the color, values < 1 will darken it.
  • Fade in/out frames define how long transition takes when applying or removing a color tint.

You can find a list of TintStatus types here.

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