| source |
|---|
Detects gestures
export declare class Gestures import { Gestures } from 'horizon/mobile_gestures';
class MyComponent extends Component {
gestures = new Gestures(this);
start() {
const player = this.entity.owner.get();
player.enterFocusedInteractionMode();
this.gestures.onTap.connectLocalEvent(({ touches }) => {
console.log('tap', touches[0].current.screenPosition);
});
this.gestures.onLongTap.connectLocalEvent(({ touches }) => {
console.log('long tap', touches[0].current.screenPosition);
});
this.gestures.onSwipe.connectLocalEvent(({ swipeDirection }) => {
console.log('swipe', swipeDirection);
});
this.gestures.onPinch.connectLocalEvent(({ scale, rotate }) => {
console.log('pinch', scale, rotate);
});
}
}Creates a Gestures helper
Signature
constructor(component: Component, options?: Partial<GesturesOptions>);Parameters
component: Component
the component to attach to, must be owned by the local player
options: Partial<GesturesOptions>
(Optional)
Remarks
Requires to start processing events.
Connect to this event for long tap gestures. See Gestures for example usage.
Signature
onLongTap: GestureEvent<LongTapEventData>;Connect to this event for pan gestures. See Gestures for example usage.
Signature
onPan: GestureEvent<PanEventData>;Connect to this event for pinch gestures. See Gestures for example usage.
Signature
onPinch: GestureEvent<PinchEventData>;Connect to this event for swipe gestures. See Gestures for example usage.
Signature
onSwipe: GestureEvent<SwipeEventData>;Connect to this event for tap gestures. See Gestures for example usage.
Signature
onTap: GestureEvent<TapEventData>;Call this to stop processing events, optional.
Signature
dispose(): void;Returns
void