Danmaku Enthusiast | Game Developer
- Focused on C# / Unity development, ranging from game engines to developer tools
- Passionate about danmaku (bullet-hell) games, currently building my own danmaku engine
- Interested in reverse engineering, performance optimization, and physical simulations
- Languages: C#, JavaScript, TypeScript, HTML/CSS
- Specialties:
- Game engine development and remakes
- Physics simulation and performance tuning
- Cross-platform tools and scripts