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🎮 Outrun The Void

Outrun The Void is an infinite 3D runner game developed in Unity, focused on fast-paced movement, increasing challenge, and modular gameplay systems.
The player controls a cube that must run, jump, and react to dynamically evolving obstacles while avoiding falling into the void.

This project is being developed as a personal portfolio project with an emphasis on clean architecture, scalability, and real-time gameplay mechanics.

Gameplay collage


Core Gameplay

  • Infinite 3D runner with progressively increasing difficulty
  • Player-controlled cube with:
    • Left / Right movement
    • Jump and double jump mechanics
  • The game continues indefinitely until the player fails

Short gameplay demo


Environment & Visual Systems

  • Uses FARLAND Skies skybox
  • Custom day–night cycle system:
    • Smooth transitions between sunrise, day, sunset, and night
    • Dynamic movement of the sun, moon, and clouds
    • Runtime sky color modulation via script

Gameplay Systems & Mechanics

  • Adaptive difficulty system:
    • Obstacles become faster over time
    • Obstacle shapes increase in complexity
    • New obstacle types are introduced progressively
  • Dynamic platforms:
    • Platform position changes over time (up/down/left/right)
    • Forces constant player adaptation and spatial awareness
  • Camera system that smoothly follows the player to maintain readability and flow

Technical Focus

  • Modular and scalable gameplay systems
  • Clear separation between player control, environment logic, and difficulty progression
  • Real-time mechanics designed for extensibility and iteration
  • Written entirely in C#, following Unity best practices

Technologies

  • Engine: Unity
  • Language: C#
  • Tools: Unity Editor, Git
  • Platform: PC (development)

Project Status

In progress
The project is actively being developed, with ongoing improvements to gameplay depth, polish, and visual feedback.


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