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docs/changelog/1.x.md

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* **`DialogManager.text_fit_content_height` will be false by default.**
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* **Remove limits on PortraitManager.add_portrait() method for relative size.** Make your portrait bigger than the 100% of the portrait manager rect! [#66](https://github.com/AnidemDex/Godot-DialogPlugin/pull/66)
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* **Improved the text_autoscroll feature.** Because the old one was pretty unestable and weird to use.
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* **`EventDialogText.continue_at_end` will be false by default.**
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### Fixed:
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* **Fix an issue related to showing DialogNode on show_text() call**. Because somebody forgots to shows the node in a `show` function. [#53](https://github.com/AnidemDex/Godot-DialogPlugin/pull/53)

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