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📝 Update some setting names in the-blueprint-format/locators
Most of the diff is just formatting changes...
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src/routes/docs/[...3]the-blueprint-format/[...6]locators/+page.md

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@@ -19,27 +19,27 @@ If this button isn't there, you can press `h` and then search for `Add Locator`.
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## Config Options
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- ### Use Entity
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- ### Use Entity
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If enabled, the locator will have an entity associated with it.
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If enabled, the locator will have an entity associated with it.
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- ### Entity Type
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- ### Entity Type
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The entity type of the locator's entity.
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The entity type of the locator's entity.
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_Requires `Use Entity` to be enabled._
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_Requires `Use Entity` to be enabled._
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- ### Summon Commands
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- ### On-Summon Commands
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The commands that will be executed when the locator is summoned.
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The commands that will be executed when the locator is summoned.
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_Requires `Use Entity` to be enabled._
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_Requires `Use Entity` to be enabled._
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- ### Ticking Commands
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- ### On-Tick Commands
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Custom commands that will be executed every tick.
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Custom commands that will be executed every tick.
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If `Use Entity` is enabled, the commands will be executed as the locator's entity.
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If `Use Entity` is enabled, the commands will be executed as the locator's entity.
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## Animating Locators
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@@ -55,36 +55,36 @@ When selecting a Locator in `Animate Mode`, you can add Command Keyframes to it'
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#### Command Keyframe Options
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- #### Command
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- #### Command
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The command(s) that will be executed. Supports multiple commands (one per line) similar to a `mcfunction`, and supports [MC-Build](https://mcbuild.dev/) syntax.
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The command(s) that will be executed. Supports multiple commands (one per line) similar to a `mcfunction`, and supports [MC-Build](https://mcbuild.dev/) syntax.
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- #### Repeat?
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- #### Repeat?
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If enabled, the command will be executed every `Repeat Frequency` ticks until the next keyframe.
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If enabled, the command will be executed every `Repeat Frequency` ticks until the next keyframe.
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- #### Repeat Frequency
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- #### Repeat Frequency
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The amount of ticks between each repeated command execution. A value of `1` will execute the command every tick.
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The amount of ticks between each repeated command execution. A value of `1` will execute the command every tick.
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`Repeat Frequency` is relative to the animation, and will pause / play with the animation.
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`Repeat Frequency` is relative to the animation, and will pause / play with the animation.
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If your animation's length is not evenly divisible by the `Repeat Frequency`, the time between the last command execution and the end of the animation will be less than the `Repeat Frequency`.
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If your animation's length is not evenly divisible by the `Repeat Frequency`, the time between the last command execution and the end of the animation will be less than the `Repeat Frequency`.
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- #### Execute Condition
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- #### Execute Condition
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A condition that must be met in order for the command to be executed.
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A condition that must be met in order for the command to be executed.
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Expects a chain of [execute sub-commands](https://minecraft.wiki/w/Commands/execute#Syntax) without `execute` or `run`.
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Expects a chain of [execute sub-commands](https://minecraft.wiki/w/Commands/execute#Syntax) without `execute` or `run`.
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:::admonition type=info title=Example
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:::admonition type=info title=Example
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```rust title="A Simple Execute Condition"
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if entity @s[tag=my_tag]
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```
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```rust title="A Simple Execute Condition"
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if entity @s[tag=my_tag]
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```
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```rust title="A More Complex Execute Condition"
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aligned xyz positioned ~.5 ~ ~.5 if entity @n[tag=my_tag,distance=..0.1]
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```
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```rust title="A More Complex Execute Condition"
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aligned xyz positioned ~.5 ~ ~.5 if entity @n[tag=my_tag,distance=..0.1]
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```
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:::
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:::

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