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Animated Java 1.0.0 Pre-Release 10

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@SnaveSutit SnaveSutit released this 06 Jul 18:40
· 279 commits to main since this release

Changes

  • Added an assets.ajmeta file to keep track of exported resources.

Fixes

  • Fix Variant keyframes running in the wrong context, causing an error message to pop up when the keyframe is hit.
  • Fixed a new default variant being added to the project every time you open it.
  • Fixed locators and cameras not animating when using storage-based animation.
  • Fixed animation storage data commands being too long.
  • Added a progress bar for generating animation storage.
  • Fixed duplicate project UUIDs not being corrected.
  • Fixed opening multiple models at once causing the last one opened to have multiple AJ icons.
  • Fix texture resource location cache not clearing after exporting, causing textures with the same UUID in different projects to conflict, and use the wrong resource location.

Technical Changes

  • Simplified pos, rot, and scale on IAnimationNodes to Vector Arrays.
  • Changed blueprint setting customModelDataOffset to custom_model_data_offset in all JSON files (Blueprints and JSON Exports).
  • Renamed animated_java.mcb -> animation.mcb
  • Renamed .ajmeta to data.ajmeta to allow exporting both data and assets into the same folder. Yay beet users!

⚠️ This is a PRE-RELEASE! ⚠️

This pre-release of Animated Java 1.0.0 is not fully battle tested. There will be bugs and issues.
PLEASE report any bugs or issues you find on our Github here!
This version of the plugin will not be available on the plugin store. You will have to manually download and install it.

Please Note!

This version only supports Minecraft 1.21 and above.

Installing Pre-Releases

Download the pre-release below, then Follow these instructions to install it.