Home > server > WorldLoopEventPayloads > "WORLD_LOOP.TICK_END"
Emitted when the world loop tick ends.
Signature:
[WorldLoopEvent.TICK_END]: {
worldLoop: WorldLoop;
tickDurationMs: number;
};Home > server > WorldLoopEventPayloads > "WORLD_LOOP.TICK_END"
Emitted when the world loop tick ends.
Signature:
[WorldLoopEvent.TICK_END]: {
worldLoop: WorldLoop;
tickDurationMs: number;
};