[clears throat] Cave Johnson here. Welcome to another one of our... what do the kids call these... 'Git-Hubs'? If you're reading this, it means you're looking at the future of not having to pay attention while operating a two-ton metal box. That's right: self-driving cars.
Look, it's simple. We took a top-of-the-line simulation chamber—the eggheads call it CARLA—which is basically a video game for cars, and we're teaching one of them how to drive. How? Science!
We're using a 'Python API'. Don't worry, we've got the anti-venom on standby. It just means our engineers can talk to the car-brain using code instead of yelling at it. Though we tried that too. Results were inconclusive.
This is the little genius we've crammed into the simulation that does the actual driving. It's a Stanley Controller. Named it after a guy I knew. Good man. Terrible driver. The irony is not lost on me. [chuckles] This thing handles the steering so you don't have to.
It's simple:
- 🔌 You plug our genius code into their fancy simulation
- 🚗 The car drives around the digital town
- ✅ It mostly doesn't crash
- 💥 If it does, that's not a bug, it's a 'spontaneous rapid disassembly test'. Write that down, Caroline.
- Advanced Stanley Controller: For precise path following (better than the guy it's named after)
- PID Control System: Because sometimes you need three different ways to not hit things
- CARLA Integration: State-of-the-art simulation environment
- Python API: Snake-powered vehicle control
- Real-time Visualization: Watch the magic happen (or the explosions)
- Combustible Lemon-Free: Unlike our other projects
# Clone this repository of pure innovation
git clone https://github.com/Aperture-Science-Lab/Self-Driving-Car.git
cd Self-Driving-Car
# Install dependencies (no actual snakes required)
pip install -r requirements.txt
# Launch CARLA simulator
# (Installation instructions for CARLA available at carla.org)
# Run the self-driving simulation
# you have to have an old version of python 3.6
py -3.6 module_7.pyI hear those pocket-protector-wearing numbskulls over at Black Mesa are still trying to figure out... 'teleportation'. Cute. We're solving a REAL problem: rush hour traffic. You tell me which one's going to make us a billion dollars first. They can have their fancy government grants; we're powered by pure, uncut, combustible innovation.
Think you can improve on perfection? Ha! But seriously, we welcome contributions. Just remember:
- Follow our coding standards (they're written in lemon juice, so good luck)
- Test everything twice (once for science, once for spite)
- Document your changes (Caroline insists on this)
- Simulations achieving sentience and demanding a salary
- Your car learning to honk sarcastically at other, less intelligent vehicles
- Any portals accidentally opening and depositing the simulation onto a real highway during peak traffic hours
- Combustible lemons (those are a separate department)
- Time paradoxes resulting from the car arriving before it left
- The sudden urge to test everything with deadly neurotoxin
This project is released under the "We-Own-Everything-You-Touch" license. Just kidding! It's open source. Cave Johnson believes in sharing science, especially when it makes Black Mesa look bad.
For technical support, complaints, or requests for more combustible lemons:
- 📧 Email: [email protected]
- 🌐 Website: Aperture Science Labs
⚠️ Emergency: If the simulation achieves sentience, please contact Caroline immediately
Now get to it. That science isn't going to throw itself at the wall.
Cave Johnson, we're done here!
This repository contains science so advanced, it'll make your brain do a bloody backflip. We're inventing the future of not-crashing. Warning: May contain combustible lemons, rogue AI, and code that's at least 60% more asbestos than the competition's. Still better than whatever those pencil-pushers at Black Mesa are cooking up.