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feat: Add readme files to PapaBear and HotelPvP mods #17
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| # AFM_PapaBear | ||
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| **AFM_PapaBear** is a tribute to the iconic *Papa Bear* radio operator from *Operation Flashpoint*, designed to give Arma Reforger gamemasters and scenario creators a powerful tool for in-game communication. It allows you to easily send immersive radio-style messages to players during missions. Additionally, the addon supports automated broadcasts, enabling number station-style transmissions for atmospheric or narrative purposes. | ||
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| ## Features | ||
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| - Messages are sent over radio and also with ICONIC UPPER CASE STYLE OVER CHAT. | ||
| - Supports scripted or scheduled broadcasts for number station behavior. | ||
| - Immersive enhancement for both PvP and PvE scenarios. | ||
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| ## Usage | ||
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| 1. Add the AFM_PapaBearRadio or AFM_NumberRadioStation entity to game world | ||
| 2. In the ActionsManagerComponent define the exact message you want to send | ||
| 3. Trigger the transmission ingame | ||
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| ## Development | ||
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| 1. Install Arma Reforger Tools and Enfusion Workbench via Steam. | ||
| 2. Open the Workbench and load the AFM_PapaBear project. | ||
| 3. Core files are located in: | ||
| - `Scripts/Game/AFM_PapaBear/` | ||
| - `Sounds/Samples` | ||
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| ## Contributing | ||
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| We welcome community contributions! | ||
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| To contribute: | ||
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| 1. Create a new branch for your changes. | ||
| 2. Submit a pull request with a clear description of what you’ve changed or added. | ||
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| If you're reporting a bug or requesting a feature, please open a GitHub Issue with a detailed description. | ||
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| ## Missing features | ||
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| - Prefabs aren't currently available to gamemaster, they have to be placed using enfusion editor | ||
| - Triggering transmission is done via player action, I should probably add a GM module that does this | ||
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| ## Credits | ||
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| - Developed by the [ArmaForces](https://github.com/ArmaForces) team. | ||
| - Inspired by the original *Papa Bear* from **Operation Flashpoint: Cold War Crisis**, I have trained the voice model on the original game samples. All credist go to Bohemia Interactive | ||
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| ## License | ||
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| This project is licensed under the [Arma Public License (APL)](https://www.bohemia.net/community/licenses/arma-public-license). | ||
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| # HotelPvP RHS | ||
| This is a compatibility mod for RHS and HotelPvP mods |
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| # HotelPvP | ||
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| **HotelPvP** is a fast-paced, Counter-Strike-style hostage rescue PvP scenario for [Arma Reforger](https://reforger.armaplatform.com/workshop/64ACA2C9F1E7E0E1), developed by members of the ArmaForces community. | ||
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| ## Overview | ||
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| - **Gameplay**: Attackers aim to rescue a hostage held by defenders within small encampment. | ||
| - **Style**: Inspired by Madin's scenario for Arma3 | ||
| - **Mode**: Multiplayer PvP scenario. | ||
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| ## Features | ||
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| - Tactical hostage rescue gameplay. | ||
| - Designed for quick, intense PvP matches. | ||
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| ## Requirements | ||
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| - **Game Version**: Arma Reforger 1.3.0.130 or later. | ||
| - **Dependencies**: | ||
| - [ACE Carrying](https://reforger.armaplatform.com/workshop/64ACA2C9F1E7E0E1) | ||
| - [ACE Core](https://reforger.armaplatform.com/workshop/64ACA2C9F1E7E0E1) | ||
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| ## License | ||
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| This project is licensed under the [Arma Public License (APL)](https://www.bohemia.net/community/licenses/arma-public-license). |
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| # HotelPvP BAF | ||
| This is a compatibility mod for British Forces and HotelPvP mods |
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