-
ATTACK_MOBS permission — Split entity attack control into two distinct permissions. ATTACK_MOBS now covers hostile mobs (zombies, skeletons, creepers, etc.) while ATTACK_ENTITIES covers passive entities. ATTACK_MOBS is granted to guests by default so players can always defend themselves in claimed territory. Factions can revoke it to protect mob farms.
-
Territory entry/exit notifications — Players now receive a notification when crossing into a different territory. Three notification types can be enabled independently in config:
chat — sends Entering FactionName, RelationshipStatus in chat
actionBar — same content on the hotbar overlay
title — faction name as a centered title with the relationship status as subtitle; timing is configurable via titleFadeIn, titleStay, titleFadeOut (in ticks)
Faction name is always shown in the faction's own color. The relationship label and its color reflect the player's standing with that faction: green for ally, aqua for friendly, gray for neutral, red for enemy. Wilderness shows in gray with no subtitle. -
Restricted Wilderness — new config options restrictedWilderness, wildernessPermissions, and wildernessRestrictedDimensions to apply permission restrictions to unclaimed areas per dimension