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handling

- Introduced a new `direction` parameter to control the displacement
direction of the ripple effect on vertices.
- Updated the `setPhaseShift` method to wrap the phase shift within the
range [0, 2π), ensuring proper wave phase handling.
- Refined the logic for applying the ripple effect to vertices, now
using the `direction` vector to control the displacement direction.
- Replaced the previous per-vertex normal calculation with a simplified
approach that uses the `direction` vector for vertex displacement.
- Updated the constructor to include default `direction` values for a
downward ripple by default.
- Improved method names and added documentation to reflect the changes
in the ripple effect's functionality.
- Added a static method `normalizeAngle` to normalize input angles to
the range [0, 2π] radians.
- Handles floating-point precision issues by snapping small values (<
1e-6) to zero.
- Ensures consistent angle representation by wrapping negative angles
into the positive range.
- Useful for ensuring robust and accurate angle calculations across
applications.
Vertices

- Added the WaveModifier class that simulates wave deformation on a 3D
mesh.
- The wave effect follows the equation: y = A * sin((2π / λ) * (D ⋅ P) +
ϕ), where:
  - A: Amplitude (height of wave peaks),
  - λ: Wavelength (distance between wave peaks),
  - D: Direction (vector for wave propagation),
  - P: Vertex position (location of vertex in space),
  - ϕ: Phase (offset for wave animation).
- Default wave direction is set along the X-axis, with default amplitude
and wavelength of 1.
- Provides flexibility to adjust amplitude, wavelength, phase, and
direction for custom wave effects.
- Applies the wave deformation efficiently by using parallel stream
processing to modify mesh vertices.
- Includes validation for non-negative amplitude and positive wavelength
to ensure correct behavior.
- Added JavaDoc documentation for clarity on functionality and usage.
- Added input validation for `factor`, `radius`, and `center` to ensure
valid values.
- Implemented parallel stream processing for improved performance in
`spherify` method.
- Introduced `setMesh` method to encapsulate mesh assignment logic.
- Updated constructors to streamline initialization with default values.
- Enhanced documentation with JavaDoc for better code readability and
maintainability.
- Adjusted `modify` method to handle null meshes and ensure robust error
handling.
- Improved calculation of new vertex positions by refactoring logic for
clarity and correctness.
- Introduced `InflateModifier` class to apply inflation or deflation to
a 3D mesh.
- The modifier displaces mesh vertices along their normals based on an
inflation factor and direction (OUTWARD or INWARD).
- Added validation for the inflation factor to ensure it's non-negative.
- Added detailed JavaDoc for the class, methods, and fields to improve
clarity and maintainability.
- Incorporated functionality to handle the direction of inflation and
vertex normal calculation for displacement.
optimizations

- Updated `lerpLocal(Vector3f finalVec, float changeAmnt)`:
  - Added short-circuit logic for `changeAmnt` values of 0 and 1 to
avoid unnecessary calculations.
  - Ensured precision by bypassing floating-point operations in trivial
cases.
  - Maintained the "local" behavior by directly modifying `this`.

- Updated `lerpLocal(Vector3f beginVec, Vector3f finalVec, float
changeAmnt)`:
  - Added short-circuit logic for `changeAmnt` values of 0 and 1 to
directly assign `beginVec` or `finalVec`.
  - Improved efficiency by reducing unnecessary calculations for
boundary cases.
  - Ensured consistency in mutability by modifying `this` as expected.

- Added safeguards to handle floating-point precision issues and improve
robustness.

- Tested both methods for various edge cases (e.g., `changeAmnt = 0`,
`changeAmnt = 1`, and intermediate values) to ensure correctness and
reliability.
improve rotation handling

- Switched from a simple for-loop to `parallelStream()` for improved
performance during vertex transformations.
- Added synchronization to ensure thread-safe access to shared vertices
during rotation.
- Updated the logic to check for empty meshes before attempting
transformations.
- Improved `setAngle()` to avoid unnecessary computations by skipping
redundant angle updates.
- Added initialization and updates for the rotation matrix on angle
changes to ensure accurate transformations.
- Provided comprehensive JavaDoc for fields and methods to improve code
maintainability and developer understanding.
improve rotation handling

- Switched from a simple for-loop to `parallelStream()` for improved
performance during vertex transformations.
- Added synchronization to ensure thread-safe access to shared vertices
during rotation.
- Updated the logic to check for empty meshes before attempting
transformations.
- Improved `setAngle()` to avoid unnecessary computations by skipping
redundant angle updates.
- Added initialization and updates for the rotation matrix on angle
changes to ensure accurate transformations.
- Provided comprehensive JavaDoc for fields and methods to improve code
maintainability and developer understanding.
improve rotation handling

- Switched from a simple for-loop to `parallelStream()` for improved
performance during vertex transformations.
- Added synchronization to ensure thread-safe access to shared vertices
during rotation.
- Updated the logic to check for empty meshes before attempting
transformations.
- Improved `setAngle()` to avoid unnecessary computations by skipping
redundant angle updates.
- Added initialization and updates for the rotation matrix on angle
changes to ensure accurate transformations.
- Provided comprehensive JavaDoc for fields and methods to improve code
maintainability and developer understanding.
RotateYModifier, and RotateZModifier

- Replaced traditional iteration with `parallelStream()` to leverage
parallel processing for improved performance.
- Updated rotation logic to apply transformations concurrently across
mesh vertices.
- Removed unnecessary synchronization to ensure thread-safe operations
without added overhead.
- Ensured efficient and scalable computation when dealing with large
meshes.
- Changed the vertex scaling logic to use `parallelStream` for better
performance with large meshes.
- Checked for empty vertex lists to avoid unnecessary computations.
- Improved null handling with explicit validation for mesh before
processing.
- Added comprehensive JavaDoc comments for better maintainability and
understanding of the code.
- Added a check to ensure the mesh has vertices before performing
spherification.
- Avoid unnecessary processing if `mesh.vertices` is empty.
- Improved stability by handling edge cases gracefully.
parallel processing

- Added null check to ensure `mesh` is valid before proceeding.
- Skipped processing if the mesh has no vertices to avoid unnecessary
computation.
- Implemented parallel processing with `parallelStream()` for improved
performance on large meshes.
- Improved robustness by validating the `factor` before performing
deformations.
- Added a default constructor setting the default bending factor to
0.5f.
- Included comprehensive JavaDocs for all fields and methods to improve
maintainability and clarity.
- Added validation to ensure bending only applies with a valid factor.
- Optimized vertex processing using parallel streams for performance on
large meshes.
- Improved edge-case handling for null or empty meshes.
- Added EPSILON threshold (1e-6f) for precise center alignment checks.
- Enhanced `modify` method to handle null and empty mesh cases
gracefully.
- Refactored code for better readability with helper methods:
  - `setMesh()`: Assigns the current mesh.
  - `calculateBounds()`: Computes the bounding box of the mesh.
  - `meshIsAlreadyCentered()`: Checks if the mesh is aligned with the
target center.
- Improved null safety for `setCenter` with validation.
- Added JavaDoc for all fields and methods for better code documentation
and maintainability.
parallel processing

- Updated the translation logic to use Vector3f for cleaner, safer, and
more flexible handling.
- Applied parallel streams to translate vertices efficiently on large
meshes.
- Removed redundant float fields (`deltaX`, `deltaY`, `deltaZ`) in favor
of a single Vector3f delta.
- Improved input validation to handle null and edge case inputs
robustly.
- Added updated Javadoc for clarity and maintainability.
behavior

- Added comprehensive documentation to IMeshModifier explaining its
purpose as part of the mesh transformation system.
- Clarified that `modify()` returns a reference to the same mesh passed
in, reflecting its modified state.
- Improved usability understanding for developers by providing context
on design choices and use cases.
    Updated JavaDoc to provide detailed explanations
    Introduced validation for target dimensions to ensure values are
positive.
    Optimized calculateScale to handle edge cases (zero max dimensions).
    Replaced redundant min and max helper methods with direct calls to
Mathf.
    Enhanced method names for better readability
(getMinimumTargetDimension, getMaximumSourceDimension).
    Added null checks and safeguards for empty meshes.
    Added target dimension validation
- Added JavaDoc to provide detailed explanations
- Added null checks to prevent invalid operations on null Mesh or Face
inputs.
- Enhanced the `invertFaceIndices` method to operate without unnecessary
array copying.
- Separated validation logic into reusable methods for single-face and
collection processing.
- Improved readability and defensive programming by ensuring only valid
operations are performed.
mesh.faces

- Added a null check for the `mesh` parameter in the `modify(Mesh3D
mesh)` method to ensure `mesh.faces` is not accessed if `mesh` is null.
- Throwing an `IllegalArgumentException` for null meshes to align with
other validation logic in the class.
    Replaced sequential processing with parallelStream() for face
modification.
    Improved performance for large collections of faces by leveraging
parallelism.
    Ensured thread safety by isolating invertFaceIndices operations to
individual faces.
Updated JavaDoc for FlipFacesModifier to specify that the modifier only
flips the indices of mesh faces. Added a note explaining that it does
not ensure correct vertex order relative to surface normals or geometric
properties, and additional adjustments may be required for rendering or
normal recalculations.
- Renamed `distance` to `targetRadius` to better reflect its purpose.
- Enhanced edge case handling in `pushPullVertex` to prevent NaN issues
for vertices located exactly at the center.
- Improved JavaDoc with detailed descriptions and examples to clarify
the behavior and intended usage of the modifier.
- Replaced sequential vertex modification loop with `parallelStream()`
to optimize performance for larger meshes.
- Introduced a constant `EPSILON` for numerical stability in vertex
displacement calculations.
- Added explicit null checks for input validation, ensuring better
robustness and error reporting.
- Improved readability and consistency by refactoring method names and
comments.
- Updated class documentation to enhance clarity and provide a detailed
description of the modifier's purpose and usage.
- Added safeguards against null or empty mesh input.
- Optimized the mesh translation process by replacing the manual loop
with a parallelized stream-based approach for better performance on
large meshes.
- Included considerations for simple ground planes, mesh orientation
assumptions, and topology requirements in the documentation.
handling

- Reorganized the `InsetModifier` class to improve readability and
modularity:
  - Introduced utility methods like `processFaceEdges`,
`createInsetVertices`, and `createFaceAt` for better separation of
concerns.
  - Added error handling to ensure `Mesh3D` and `Face3D` inputs are
non-null.
  - Incorporated `GeometryUtil.getMidpoint` for calculating midpoints,
replacing inline calculations.
  - Simplified edge processing by separating inset factor calculation
and vertex processing logic.

- Improved method and variable naming for better code comprehension:
  - Examples include `processFaceEdges` (formerly inline loop logic) and
`calculateInsetFactor`.

- Preserved backward compatibility with the original logic while
optimizing performance and maintainability.
- Deprecated direct mesh transformations (e.g., `rotateY`, `translateX`)
in favor of modular modifier classes like `RotateYModifier` and
`TranslateModifier`.
- Added JavaDoc comments to clarify usage and functionality.
ExtrudeModifier Class

- Moved extrusion logic from the legacy `Mesh3DUtil.extrudeFace` method
to the new `ExtrudeModifier` class.
- Deprecated the old `Mesh3DUtil.extrudeFace` method to encourage usage
of the new, more modular `ExtrudeModifier`.
- Enhanced modularity by encapsulating extrusion functionality within
`ExtrudeModifier`.
- Improved handling of scaling, extrusion amount, and optional removal
of extruded faces.
- Streamlined codebase by centralizing logic for mesh extrusion,
improving maintainability.
readability.
- Removed html clutter from the class java-doc by using pre
- Added detailed explanation on isolated single-face operations and
their impact.
- Included caution regarding edge splitting and unintended side-effects.
- Provided clarity for implementers on maintaining mesh integrity during
modifications.
- Transitioned to a cleaner, focused structure

- Improved method and variable naming for better readability.
- Extracted `calculateSpikeTip`
- Enhanced JavaDoc documentation to provide detailed explanations of
logic and behavior.
- Streamlined the spike creation logic by separating calculations and
geometric computations.
- Improved validation and operation logic, ensuring robustness against
edge cases.
- Added detailed descriptions to class and methods to align with the new
design intentions.
robustness

- Added validation to ensure the mesh is not null, improving error
handling.
- Introduced a `setMesh` method to cleanly manage the current mesh
instance.
- Replaced sequential processing with parallelStream for better
performance on large meshes.
- Optimized normal updates by directly modifying existing vectors to
reduce object creation and memory overhead.
- Enhanced code readability and maintainability with a structured
approach.

This update ensures the modifier is faster and more robust, making it
suitable for large-scale mesh operations.
improved structure and validation

- Renamed `WireframeModifier` to `PseudoWireframeModifier` to better
reflect its behavior as a pseudo-wireframe effect.
- Added detailed validation to ensure mesh integrity and constraints for
`holePercentage` and `thickness`.
- Enhanced Javadoc to clarify differences between traditional wireframe
modifiers (like Blender's) and this pseudo-implementation.
- Improved method encapsulation and added null checks to prevent invalid
operations.
- Included the `WidthType` enum directly within the `BevelEdgesModifier`
class, as it is logically tied to its behavior.
- Removed the separate class file for `WidthType` to simplify the
structure and maintain better cohesion.
- Improved organization and reduced unnecessary complexity by
encapsulating the enum where it's most relevant.
compatibility

- Unified JUnit 5 dependencies to version 5.11.3
- Updated maven-surefire-plugin to version 3.0.0-M5 for JUnit 5 support
- Removed redundant `junit-platform-runner`
- Ensured consistent versions across testing dependencies
- Prepared build system for smooth testing with JUnit 5
- Updated the `divideLocal` method to avoid reassignment of the input
parameter `a`.
- Ensured proper functionality by using the `this` keyword for color
components (r, g, b, a).
- Addressed potential confusion and bugs caused by parameter shadowing.

Thanks and shout-out to my nerd coding buddy and long-time friend tim
for pointing this out—you're a lifesaver!
@ArtifactForms ArtifactForms merged commit f9d67a5 into master Dec 9, 2024
2 of 3 checks passed
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