Replies: 2 comments
-
So this is technically working by design. Events are set up so online 1 instance of an event can ever run at one time. I do, however, concede that the intended functionality does not work well for this use case. Not sure when but I'll likely attempt a fix for this at a later point. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Added in #2269 |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Describe the bug
Monster killed at the same time do not trig their common event on death, it can lead to event being inactive because of a wrong count. See the video for a demonstration.
Version Encountered
0.6.2.448
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Each death of monster should trigger the common event.
Video
https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/c52d176f7835a3ad9c865d42a725c61d.mp4
Logs
X
Operating System:
Windows
Beta Was this translation helpful? Give feedback.
All reactions