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It would be very valuable and reduce complexity within the event editor if event dialog options could contain conditionals. That way, the developer could allow the player to be allowed to say certain things depending on if the player had completed some objective or whatever.
Unfortunately, doing this with the current client would mean a large re-write is in order. I have implemented this in MAO and it was kinda horrible if you just work with things as implemented, it could be way cleaner if we implemented the event dialog window to be more dynamic.
.. but, maybe that's a B8 activity. The feature is very useful regardless.
Intended Use-Case
Reduce complexity of event structuring
Duplicate Check
This feature request is not a duplicate to the best of my knowledge.
This discussion was converted from issue #1601 on December 11, 2024 16:06.
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Description
It would be very valuable and reduce complexity within the event editor if event dialog options could contain conditionals. That way, the developer could allow the player to be allowed to say certain things depending on if the player had completed some objective or whatever.
Unfortunately, doing this with the current client would mean a large re-write is in order. I have implemented this in MAO and it was kinda horrible if you just work with things as implemented, it could be way cleaner if we implemented the event dialog window to be more dynamic.
.. but, maybe that's a B8 activity. The feature is very useful regardless.
Intended Use-Case
Reduce complexity of event structuring
Duplicate Check
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