feature: Automatic map name change #2713
pandinocoder
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In the process, would love to see a "public name" along with a "dev name". Public name would be visible to the client and can share a name based on the region or whatever, while the dev name would allow us to have descriptive names that allows us to differentiate. Ex. The dark forest, being a 4x4 grid. Could all be named "The Dark Forest" while dev names would be A1, A2.....D3, D4. |
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Currently, all maps need to be named manually. It's simple, but during the initial game development process, everything is named temporarily. Additionally, a feature that would allow naming and numbering a group of maps in a folder while using the map editor would be very helpful.
MapNameBehaviorFolderName[Default] - this will set the default name to name of the folder the map is in, if it isn't in a folder it will fall back to the localizedNew Mapstring (New Mapneeds to be removed from the constructor, default name should be null)NumberedFolderName- behaves the same asFolderName, except it will add a number to the end based on where the map is in the list (theNameproperty should still benull, this is only filled in at runtime)NewMap- this is the existing behaviorDeveloperNameproperty which is never shown to a player, even ifNameis empty)Nameproperty will be kept, this should only impact the name of new mapsNameset and then the name is cleared, it should set tonullin the database, and since it isnullat runtime it will fall back to another name according to the server configurationStretch goal, may not be feasible with the tree control in WinForms:
NameandDeveloperName, the latter of which is exclusively shown to developers and never to playersBeta Was this translation helpful? Give feedback.
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