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34 changes: 20 additions & 14 deletions Intersect.Client.Core/Interface/Menu/SelectCharacterWindow.cs
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
using HarmonyLib;
using Intersect.Client.Core;
using Intersect.Client.Framework.Content;
using Intersect.Client.Framework.File_Management;
Expand Down Expand Up @@ -150,23 +151,32 @@ private void UpdateDisplay()
_buttonNew.Hide();

// we are rendering the player facing down, then we need to know the render order of the equipments
var faceTex = Globals.ContentManager.GetTexture(TextureType.Face, Characters[mSelectedChar].Face);
if (faceTex != default)
{
_renderLayers[0].Texture = faceTex;
var scale = Math.Min(_charContainer.InnerWidth / (double)faceTex.Width, _charContainer.InnerHeight / (double)faceTex.Height);
var sizeX = (int)(faceTex.Width * scale);
var sizeY = (int)(faceTex.Height * scale);
_ = _renderLayers[0].SetSize(sizeX, sizeY);
_renderLayers[0].SetPosition((_charContainer.Width / 2) - (sizeX / 2), (_charContainer.Height / 2) - (sizeY / 2));
_renderLayers[0].Show();

_renderLayers.Skip(1).Do(p => p.Hide());
return;
}

for (var i = 0; i < Options.Equipment.Paperdoll.Down.Count; i++)
{
var equipment = Options.Equipment.Paperdoll.Down[i];
var paperdollContainer = _renderLayers[i];
var isFace = false;

// handle player/equip rendering, we just need to find the correct texture
if (string.Equals("Player", equipment, StringComparison.Ordinal))
{
var faceSource = Characters[mSelectedChar].Face;
var spriteSource = Characters[mSelectedChar].Sprite;

var faceTex = Globals.ContentManager.GetTexture(TextureType.Face, faceSource);
var spriteTex = Globals.ContentManager.GetTexture(TextureType.Entity, spriteSource);

isFace = faceTex != default;
paperdollContainer.Texture = isFace ? faceTex : spriteTex;
paperdollContainer.Texture = spriteTex;
}
else
{
Expand Down Expand Up @@ -200,15 +210,11 @@ private void UpdateDisplay()

var imgWidth = layerTex.Width;
var imgHeight = layerTex.Height;
var textureWidth = isFace ? imgWidth : imgWidth / Options.Instance.Sprites.NormalFrames;
var textureHeight = isFace ? imgHeight : imgHeight / Options.Instance.Sprites.Directions;
var textureWidth = imgWidth / Options.Instance.Sprites.NormalFrames;
var textureHeight = imgHeight / Options.Instance.Sprites.Directions;

paperdollContainer.SetTextureRect(0, 0, textureWidth, textureHeight);

var scale = Math.Min(_charContainer.InnerWidth / (double)imgWidth, _charContainer.InnerHeight / (double)imgHeight);
var sizeX = isFace ? (int)(imgWidth * scale) : textureWidth;
var sizeY = isFace ? (int)(imgHeight * scale) : textureHeight;
_ = paperdollContainer.SetSize(sizeX, sizeY);
_ = paperdollContainer.SetSize(textureWidth, textureHeight);

var centerX = (_charContainer.Width / 2) - (paperdollContainer.Width / 2);
var centerY = (_charContainer.Height / 2) - (paperdollContainer.Height / 2);
Expand Down
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