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25 changes: 18 additions & 7 deletions Intersect.Server.Core/Entities/Player.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5265,19 +5265,30 @@ public void LeaveParty()

string partyMessage = currentParty.Count > 1
? Strings.Parties.MemberLeft.ToString(Name)
: Strings.Parties.Disbanded;
: Strings.Parties.Disbanded.ToString();

// Update all members of the party with the new list
foreach (var partyMember in currentParty)
{
partyMember.Party = currentParty.ToList();
PacketSender.SendParty(partyMember);
PacketSender.SendChatMsg(
partyMember,
partyMessage,
ChatMessageType.Party,
CustomColors.Alerts.Error
);
if (partyMessage != Strings.Parties.Disbanded.ToString())
{
PacketSender.SendChatMsg(
partyMember,
partyMessage,
ChatMessageType.Party,
CustomColors.Alerts.Error
);
}
}
// If theres only one player left, lets disband the party
if (currentParty.Count == 1)
{
var remainingMember = currentParty[0];
remainingMember.Party.Clear();
PacketSender.SendParty(remainingMember);
PacketSender.SendChatMsg(remainingMember, Strings.Parties.Disbanded, ChatMessageType.Party, CustomColors.Alerts.Error);
}

Party = new List<Player>();
Expand Down
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