Skip to content

Commit 37b026e

Browse files
committed
Update material class names to 2020
1 parent 509a8b2 commit 37b026e

11 files changed

+245
-237
lines changed

addons/io_scene_gltf2_msfs_2020/blender/msfs_material_function.py

Lines changed: 25 additions & 25 deletions
Original file line numberDiff line numberDiff line change
@@ -24,8 +24,8 @@
2424

2525

2626
class MSFS2020_Material:
27-
bl_idname = "MSFS_ShaderNodeTree"
28-
bl_label = "MSFS Shader Node Tree"
27+
bl_idname = "MSFS2020_ShaderNodeTree"
28+
bl_label = "MSFS2020 Shader Node Tree"
2929
bl_icon = "SOUND"
3030

3131
def __init__(self, material, buildTree=False):
@@ -46,30 +46,30 @@ def __buildShaderTree(self):
4646
self.createNodetree()
4747

4848
def force_update_properties(self):
49-
from .msfs_material_prop_update import MSFS_Material_Property_Update
50-
51-
MSFS_Material_Property_Update.update_base_color_texture(self.material, bpy.context)
52-
MSFS_Material_Property_Update.update_comp_texture(self.material, bpy.context)
53-
MSFS_Material_Property_Update.update_normal_texture(self.material, bpy.context)
54-
MSFS_Material_Property_Update.update_emissive_texture(self.material, bpy.context)
55-
MSFS_Material_Property_Update.update_detail_color_texture(self.material, bpy.context)
56-
MSFS_Material_Property_Update.update_detail_comp_texture(self.material, bpy.context)
57-
MSFS_Material_Property_Update.update_detail_normal_texture(self.material, bpy.context)
58-
MSFS_Material_Property_Update.update_blend_mask_texture(self.material, bpy.context)
59-
MSFS_Material_Property_Update.update_extra_slot1_texture(self.material, bpy.context)
60-
MSFS_Material_Property_Update.update_dirt_texture(self.material, bpy.context)
61-
MSFS_Material_Property_Update.update_alpha_mode(self.material, bpy.context)
62-
MSFS_Material_Property_Update.update_emissive_scale(self.material, bpy.context)
63-
MSFS_Material_Property_Update.update_normal_scale(self.material, bpy.context)
64-
MSFS_Material_Property_Update.update_color_sss(self.material, bpy.context)
65-
MSFS_Material_Property_Update.update_double_sided(self.material, bpy.context)
66-
MSFS_Material_Property_Update.update_alpha_cutoff(self.material, bpy.context)
67-
MSFS_Material_Property_Update.update_detail_uv(self.material, bpy.context)
49+
from .msfs_material_prop_update import MSFS2020_Material_Property_Update
50+
51+
MSFS2020_Material_Property_Update.update_base_color_texture(self.material, bpy.context)
52+
MSFS2020_Material_Property_Update.update_comp_texture(self.material, bpy.context)
53+
MSFS2020_Material_Property_Update.update_normal_texture(self.material, bpy.context)
54+
MSFS2020_Material_Property_Update.update_emissive_texture(self.material, bpy.context)
55+
MSFS2020_Material_Property_Update.update_detail_color_texture(self.material, bpy.context)
56+
MSFS2020_Material_Property_Update.update_detail_comp_texture(self.material, bpy.context)
57+
MSFS2020_Material_Property_Update.update_detail_normal_texture(self.material, bpy.context)
58+
MSFS2020_Material_Property_Update.update_blend_mask_texture(self.material, bpy.context)
59+
MSFS2020_Material_Property_Update.update_extra_slot1_texture(self.material, bpy.context)
60+
MSFS2020_Material_Property_Update.update_dirt_texture(self.material, bpy.context)
61+
MSFS2020_Material_Property_Update.update_alpha_mode(self.material, bpy.context)
62+
MSFS2020_Material_Property_Update.update_emissive_scale(self.material, bpy.context)
63+
MSFS2020_Material_Property_Update.update_normal_scale(self.material, bpy.context)
64+
MSFS2020_Material_Property_Update.update_color_sss(self.material, bpy.context)
65+
MSFS2020_Material_Property_Update.update_double_sided(self.material, bpy.context)
66+
MSFS2020_Material_Property_Update.update_alpha_cutoff(self.material, bpy.context)
67+
MSFS2020_Material_Property_Update.update_detail_uv(self.material, bpy.context)
6868
# Trigger setters
69-
MSFS_Material_Property_Update.update_base_color(self.material, bpy.context)
70-
MSFS_Material_Property_Update.update_emissive_color(self.material, bpy.context)
71-
MSFS_Material_Property_Update.update_metallic_scale(self.material, bpy.context)
72-
MSFS_Material_Property_Update.update_roughness_scale(self.material, bpy.context)
69+
MSFS2020_Material_Property_Update.update_base_color(self.material, bpy.context)
70+
MSFS2020_Material_Property_Update.update_emissive_color(self.material, bpy.context)
71+
MSFS2020_Material_Property_Update.update_metallic_scale(self.material, bpy.context)
72+
MSFS2020_Material_Property_Update.update_roughness_scale(self.material, bpy.context)
7373

7474
def cleanNodeTree(self):
7575
nodes = self.material.node_tree.nodes

addons/io_scene_gltf2_msfs_2020/blender/msfs_material_panel.py

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@
1414

1515
import bpy
1616

17-
from .msfs_material_prop_update import MSFS_Material_Property_Update
17+
from .msfs_material_prop_update import MSFS2020_Material_Property_Update
1818

1919
# TODO: Remove eventually
2020
class MSFS2020_OT_MigrateMaterialData(bpy.types.Operator):
@@ -69,7 +69,7 @@ def old_properties_present(active_material):
6969
if len(active_material.keys()) <= 0:
7070
return False
7171

72-
for old_property in MSFS_OT_MigrateMaterialData.old_property_to_new_mapping:
72+
for old_property in MSFS2020_OT_MigrateMaterialData.old_property_to_new_mapping:
7373
if active_material.get(old_property) is not None:
7474
return True
7575

@@ -80,7 +80,7 @@ def execute(self, context):
8080
for (
8181
old_property,
8282
new_property,
83-
) in MSFS_OT_MigrateMaterialData.old_property_to_new_mapping.items():
83+
) in MSFS2020_OT_MigrateMaterialData.old_property_to_new_mapping.items():
8484
if active_material.get(old_property) is None:
8585
continue
8686

@@ -157,7 +157,7 @@ def execute(self, context):
157157

158158
del active_material["msfs_material_mode"]
159159

160-
MSFS_Material_Property_Update.update_msfs_material_type(active_material, context)
160+
MSFS2020_Material_Property_Update.update_msfs_material_type(active_material, context)
161161

162162
return {"FINISHED"}
163163

@@ -223,8 +223,8 @@ def draw(self, context):
223223
if not active_material:
224224
return
225225

226-
if MSFS_OT_MigrateMaterialData.old_properties_present(active_material):
227-
layout.operator(MSFS_OT_MigrateMaterialData.bl_idname)
226+
if MSFS2020_OT_MigrateMaterialData.old_properties_present(active_material):
227+
layout.operator(MSFS2020_OT_MigrateMaterialData.bl_idname)
228228

229229
self.draw_prop(layout, active_material, "msfs_material_type")
230230

0 commit comments

Comments
 (0)