This repository contains the current version of the official Microsoft Flight Simulator 2020 Blender Import/Export plugin. The flight sim community has already developed and forked the original project many times, and Asobo's intention is to fully support Blender with the help and contributions of all the developers that have already implemented features in the different unofficial Blender plugins.
Asobo would especially like to thank the following people:
Vitus of Wing42, tml1024, ronh991, pepperoni505 of FlyByWire
Warning
- This addon cannot import glTF files that have been built into a Microsoft Flight Simulator 2020 package through the Sim's Package Builder.
- This addon is NOT compatible with the legacy exporter developed for FSX and P3D. Remove these plugin (Prefered) or disabled these plugins.
- This addon need to have the
Import-Export: gltf 2.0 formataddon (gltf2 Khronos Blender IO) enabled to work. Do not remove it or disable it !
Important
Supported blender versions of the latest version of the addon (We can't guarantee not having bugs with other unstable versions):
- 3.3.x LTS
- 3.6.x LTS
- 4.2.x LTS
- 4.5.x LTS
- How to Install the ASOBO Blender MSFS2020 Importer/Exporter using Blender:
- How to remove the Add-on
- Migration of Legacy Blend File Material Types/Modes
- Documentation
- Notes On Shadertree
-
Go to the Releases section of the https://github.com/AsoboStudio/Microsoft-Flight-Simulator-2020-glTF-Blender-IO repository. Then download the zip file
io_scene_gltf2_msfs_2020.zipof the latest release. -
Open Blender and go to : Edit > Preferences.
-
Go to Add-ons and click on Install an add-on. This will bring up a file dialog, where you navigate to the folder where you have your
io_scene_gltf2_msfs_2020.zipdownloaded file. -
Select the
io_scene_gltf2_msfs_2020.zipfile. And click on the Install Add-on button.
- Enable the Add-on by clicking on the checkbox.
- If you previously installed the Microsoft Flight Simulator 2020 glTF Extensions Add-on, Remove/Delete the older version using the Blender Edit > Preferences Menu.
- Select the Add-ons tab. Search for the
Microsoft Flight Simulator 2020 glTF ExtensionImporter/Exporter add-on in the search box. Delete theImport-Export: Microsoft Flight Simulator 2020 gltf Extensionusing theRemovebutton.
⚠️ DO NOT DELETE OR DISABLE THEImport-Export: gltf 2.0 formatAdd-on.
- You should now have only the
Import-Export: gltf 2.0 formataddon left. - Close the Blender program.
This Blender addon is now the officially supported addon for Microsoft Flight Simulator 2020, and as such, blend files that were made using any other version/iteration of the addon are now considred legacy blend files. Basically, legacy blend files had the extensions that are used to create glTF 2.0 files for use in the Microsoft Flight Simulator 2020 hard-coded into them. However, the ASOBO version of the exporter uses the Khronos default code and adds hooks to this code for the ASOBO extensions used in the glTF files.
The ASOBO exporter also has a much more complex and versitile material node structure that can be seen in the Shader Tab/Window in Blender. Your legacy Flight Simulator Material mode/types should be migrated to the new ASOBO Microsoft Flight SImulator 2020 material mode/types with the click of the "Migrate Material Data" button
in the MSFS2020 Material Parameters panel (under the Blender Material Properties).
We have made every effort possible to ensure that legacy blend files can be easily and fully migrated to use this addon and exporter, and we recommend the migration to use this addon as soon as possible to ensure future compatibility as this addon evolves and is updated.
Once you have performed a migration, you should look at the shader nodes in your original blend file and make sure the BSDF node paramerters are the same as the panel values. This is an important check to make as these can get out of sync when you modify the parameters in the Surface section of the Material Properties panel instead of modifying them in the MSFS2020 Material Parameters section. In particular, pay attention to the Metallic and Roughness Scale and Factor values.
- Open your blend file.
- Select a node/mesh
- Open the
MSFS2020 Material ParamsPanel in the Material Properties- You will see a
Migrate Material Databutton above the MSFS2020 Material Params type drop down list. - DO NOT Select a MSFS2020 Material from the drop down, this will erase the existing legacy data and you will lose all your material settings.
- You will see a
- Click on the "Migrate Material Data" button
- Your existing legacy material type/mode will be conoverted to the new ASOBO MSFS2020 material type shader node structure.
Figure 1 Before migration
Figure 2 After Migration
All the settings from the legacy node structure are copied to the ASOBO exporter shader node structure. As you can see from the images above, the ASOBO node structure is more complex and there are a lot more nodes. Sometimes some model developers have made changes to the legacy BSDF node that are not reflected in the MSFS2020 Material Params panel data - the variables that are migrated come instead from the legacy panel data, so there may be situations where your material will not look correct. This means that you will need to compare your legacy blend file materials to the new blend file Materials after migration to see if there are any issues like this one. You can do this by openeing another Blender instance and opening the legacy file in that, then comparing the MSFS2020 Material Params panel values with the legacy parameter values and adjusting them accordingly.
Note that each Microsoft Flight Simulator 2020 material will need to be migrated, but any mesh/nodes associated to that material will also have it's MSFS2020 Material Parameters migrated.
Finally, you may also notice that some MSFS2020 Material Parameters show data but cannot be adjusted. This is in keeping with the ASOBO 3DS Max exporter material parameters. Please raise an issue if this is not to your requirements.
After migration SAVE YOUR FILE AS A NEW FILE and keep your legacy blend file for future reference.
If you want to learn how to use this add-on you can refer to the documentation page here : Documentation for Microsoft Flight Simulator 2020 glTF 2.0 Importer and Exporter for Blender
You can also have a look at the SDK documentation of the plugin here : https://docs.flightsimulator.com/html/Asset_Creation/Blender_Plugin/The_Blender_Plugin.htm
Shadertree modification directly impacts the result of the exporter.
The properties of your material must only be modified through the MSFS2020 Material Panel section.








