Releases: AsoboStudio/Microsoft-Flight-Simulator-2020-glTF-Blender-IO
Releases Β· AsoboStudio/Microsoft-Flight-Simulator-2020-glTF-Blender-IO
Release 3.3.1
Release 3.3.0
Release 2.3.2
Merge pull request #347 from AsoboStudio/fix_environment_occluder Fix default value of alpha in environment occluder
Release 2.3.1
Release 2.3.0
Release 1.3.3
What's Changed
- Fix export of base color, metalic and roughness factors
- Update MSFS exporter/importer glTF Blender v1.3.3 by @y-khodja in #311
- Update documentation -> add 3.6 LTS to supported versions by @y-khodja in #312
- Fix export path for objects by @y-khodja in #314
Full Changelog: v1.3.2...v1.3.3
Release 1.3.2
What's Changed
- Fix use active scene check in settings to be used only for Blender > 3.3 by @y-khodja in #254
- Update roughness and metallic links by @y-khodja in #261
- Fix emission factor > (1.0, 1.0, 1.0) and remove "KHR_materials_emiss⦠by @y-khodja in #262
- Set force sampling animation to False by default by @y-khodja in #263
- Set use selected to disabled for the multi exporter view by @y-khodja in #264
- Fix settings compatibily for Blender 3.1
- Add Normal Scale Node
- Change multiply to add uv offset
- Set metallic and roughness to 1.0
- Fix roughness and metalic disconnected in fresh material
- Fix unlink gltfSettings input when comp is not connected
- Fix multiple empty animations on export
- Fix Emissive strength ineffective
Full Changelog: v1.3.1...v1.3.2
Release 1.3.1
This release concern:
- Fix: Materials issues.
- Fix: Multi-Exporter glTF 2.0.
- Refactor code for readability issues.
What's Changed
- Fix: compatible blender version in the readme file by @btronquo in #212
- Fix: typo in Settings by @btronquo in #215
- Fix: remove windshield_v2 by @btronquo in #217
- Release v1.3.1 by @y-khodja in #246
Full Changelog
- SSS update and bug fixes on material prop
- Fix Anisotropic and Hair materials
- Update addon version and clean msfs-material-prop code
- Clean documentation for 1.3.1 release
- Fix-msfs-clearcoat-setClearcoatDirtTexture
- Clean-code-and-fix-msfs_invisible-and-msfs-environment_occluder
- Fix reset msfs material values if the material is disabled
- Fix not exporting ASOBO_material_detail_map extension when material is set to disabled
- Update UI of the MultiExporter
- Clean msfs_unique_id
- Fix relative path for preset and clean up some code parts for the multi-exporter
- Fix default values for materials
- Clean MSFS Multi Exporter
- Disable blendthreshold export when it's not used
- Set alpha to 1.0 by default
- Clean msfs shader tree (Fix export no needed extensions)
- Fix material export extensions when there is no textures
- Fix Alpha Mode for FresnelFade
- Fix Blend Mode for FresnelFade
- Update MultiExporter, lights and objects documentation
Release 1.3.0
What's Changed
- Added possibility to export uniqueID extension in #145
- Emissive scale gt 1.0 by @ronh991 in #180
- Fix normal texture visibility in the viewport by @btronquo in #157
- Update msfs_multi_export_objects.py by @y-khodja in #193
- Remove the "KHR_lights_punctual" extension as it's required by the gltf blender exporter but nor used in the game by @y-khodja in #194
- Enable SSS Material export @y-khodja in #200
- Update to Blender 3.3 LTS
New Contributors
Release 1.1.6
Official MSFS Blender IO v1.1.6
What's Changed
- fix errors with env occluder and invisible preview and migration by @lpierabella in #112
- fix: add missing file header by @pepperoni505 in #115
- added offset rotation to temporaly fix light issue by @lpierabella in #124
- fix decal migration by @lpierabella in #128
- fix: correct decal extension default values by @pepperoni505 in #126
- fix localization issue by @lpierabella in #136
- fixed error setting emissive color without texture by @lpierabella in #135
- Release Official version action by @lpierabella in #133
- fix: various collision mesh issues by @pepperoni505 in #139
- Update readme for Migration instructions by @ronh991 in #117